public void ToggleInvetoryUI() { if (inventoryUI != null) { inventoryUI.SetActive(!inventoryUI.activeSelf); gameManagerMaster.isInvetoryUIOn = !gameManagerMaster.isInvetoryUIOn; gameManagerMaster.CallEventInventoryUIToggle(); } }
public void ToggleInvetoryUI() { if (inventoryUI != null) { inventoryUI.SetActive(!inventoryUI.activeSelf); gameManagerMaster.isInvetoryUIOn = !gameManagerMaster.isInvetoryUIOn; gameManagerMaster.CallEventInventoryUIToggle(); } }