// Use this for initialization void Start() { string text = null; try { text = System.IO.File.ReadAllText("map"); } catch (System.IO.FileNotFoundException ex) { Debug.LogException(ex); } world.CreateWorld(text); }
// Use this for initialization void Start() { string text = null; try { text = System.IO.File.ReadAllText("map"); } catch (System.IO.FileNotFoundException ex) { Debug.LogException(ex); } world.CreateWorld(text); }