static int _m_DeleteDirectory_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    string _dirPath = LuaAPI.lua_tostring(L, 1);

                    GameUtility.DeleteDirectory(_dirPath);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }