Пример #1
0
    public static string GetOutPackagePath(bool withFileHead = true)
    {
        string path = "";

        if (Random.Range(0, 1) == 1)
        {
            if (IsEditor())
            {
                path = "file://" + Application.dataPath + "/../DownloadData/";
            }
            else if (Application.platform == RuntimePlatform.WindowsPlayer)
            {
                path = "file://" + Application.persistentDataPath + "/";
                path = GameUtilities.ConvertNativeUrlToWindowsPlatform(path);
            }
            else if (Application.platform == RuntimePlatform.Android)
            {
                path = withFileHead ? "file://" + Application.persistentDataPath + "/" : Application.persistentDataPath + "/";
            }
            else if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                path = "file://" + Application.persistentDataPath + "/";
            }
        }
        else
        {
            path = GetStreamingAssetbuddleResourcePath();
        }
        return(path);
    }
Пример #2
0
    public IEnumerator LoadLanguage(string languageFileName, OnLanguageLoadingFinished callBack)
    {
        string fileName = languageFileName + ".txt";
        WWW    www      = new WWW(GameUtilities.ConvertNativeUrlToWindowsPlatform(AssetBundlePath.GetLanguageAssetPath() + fileName));

        yield return(www);

        if (string.IsNullOrEmpty(www.error))
        {
            StormLocalization.loadedBinaryTextAsset      = new BinaryTextAsset();
            StormLocalization.loadedBinaryTextAsset.name = languageFileName;
            StormLocalization.loadedBinaryTextAsset.text = www.bytes;;
        }
        else
        {
            Debug.LogError("Can't load file " + fileName + " Error: " + www.error);
        }

        if (callBack != null)
        {
            callBack();
        }
    }
Пример #3
0
    public static string GetStreamingAssetsPath()
    {
        string path = "";

        if (IsEditor())
        {
            path = "file://" + Application.streamingAssetsPath + "/";
        }
        else if (Application.platform == RuntimePlatform.WindowsPlayer)
        {
            path = "file://" + Application.streamingAssetsPath + "/";
            path = GameUtilities.ConvertNativeUrlToWindowsPlatform(path);
        }
        else if (Application.platform == RuntimePlatform.Android)
        {
            path = Application.streamingAssetsPath + "/";
        }
        else if (Application.platform == RuntimePlatform.IPhonePlayer)
        {
            path = "file://" + Application.streamingAssetsPath + "/";
        }
        return(path);
    }