Пример #1
0
    public override void Attached()
    {
        base.Attached();

        serverStarted = false;

        gameUnit = GetComponent <GameUnit>();

        gameUnit.gameUnitState = entity.GetState <IGameUnitState>();

        //Debug.Log(this + " Attached");

        if (BoltNetwork.isServer)
        {
            gameUnit.ServerInit();
        }
        else
        {
            gameUnit.ClientInit();
        }

        gameUnit.ServerAndClientInit();
    }