Пример #1
0
 public void OnEndTurn()
 {
     if (this.turnManager.Turn < 5)
     {
         this.StartCoroutine("ShowResultsBeginNextTurnCoroutine");
     }
     else //競賽結束,顯示本次雙方分數
     {
         GameUiView.SetActive(false);
         ResultUIView.SetActive(true);
         PhotonPlayer remote = PhotonNetwork.player.GetNext();
         PhotonPlayer local  = PhotonNetwork.player;
         ResultUIView.GetComponentsInChildren <Text>()[1].text = local.GetScore().ToString();
         ResultUIView.GetComponentsInChildren <Text>()[3].text = remote.GetScore().ToString();
         Debug.Log("Your Score:" + local.GetScore() + " remote's Score: " + remote.GetScore());
     }
 }
Пример #2
0
    public void Construct(IWeaponFactory weaponFactory,
                          GameUIViewFactory gameUiViewFactory,
                          BlockContainer blockContainer,
                          ILevelLoaderService levelLoaderService)
    {
        this.levelLoaderService = levelLoaderService;
        this.blockContainer     = blockContainer;

        ui = gameUiViewFactory.Create();

        weaponFactory.Load();

        weapon = weaponFactory.Create();

        Subscribe();

        ConfigureAttacksCount();

        SetupUI();
    }
Пример #3
0
 void RefreshUIViews()
 {
     ConnectUiView.SetActive(!PhotonNetwork.inRoom);//如果還沒進房間則顯示連線畫面
     GameUiView.SetActive(PhotonNetwork.inRoom);
     //cardgroup.SetActive(PhotonNetwork.room != null ? PhotonNetwork.room.PlayerCount > 1 : false);//如果能get房號且房間人數大於1,則button才可互動
 }