public void CreateGameGui(bool setGameArea = true) { GameUC gameW = new GameUC(); AddWindow(gameW); sceneMgr.GameWindowState = Orbit.Core.WindowState.IN_GAME; if (setGameArea) { GameVisualArea gva = GetGameArea(); sceneMgr.Enqueue(new Action(() => { sceneMgr.SetGameVisualArea(gva); })); } }
/// <summary> /// Displays game UserControl /// </summary> /// <param name="selectedQSets"></param> public void ShowGame(List <QSet> selectedQSets) { UserControl game = new GameUC(this, selectedQSets); CurrentUC = game; }