Пример #1
0
        public void CreateGameGui(bool setGameArea = true)
        {
            GameUC gameW = new GameUC();

            AddWindow(gameW);
            sceneMgr.GameWindowState = Orbit.Core.WindowState.IN_GAME;
            if (setGameArea)
            {
                GameVisualArea gva = GetGameArea();
                sceneMgr.Enqueue(new Action(() =>
                {
                    sceneMgr.SetGameVisualArea(gva);
                }));
            }
        }
Пример #2
0
        /// <summary>
        /// Displays game UserControl
        /// </summary>
        /// <param name="selectedQSets"></param>
        public void ShowGame(List <QSet> selectedQSets)
        {
            UserControl game = new GameUC(this, selectedQSets);

            CurrentUC = game;
        }