public GameLayer(World world, HexMexCamera camera, CCColor4B color) : base(color) { HexMexCamera = camera; TouchHandler = new GameTouchHandler(this, HexMexCamera); World = world; var hexagonLayer = new HexagonLayer(World, HexMexCamera); var edgeLayer = new EdgeLayer(World, HexMexCamera); var resourcePackageLayer = new ResourcePackageLayer(World, HexMexCamera); var structureLayer = new StructureLayer(World, HexMexCamera); var controlLayer = new ButtonLayer(World, HexMexCamera); var statisticLayer = new StatisticLayer(World); var researchButtonLayer = new ReseachLayer(World); var menuLayer = new MenuLayer(World, HexMexCamera); controlLayer.ConstructionRequested += (buttonLayer, buildButton) => ConstructionMenuRequested(buildButton, menuLayer); controlLayer.DisplayStructureRequested += (buttonLayer, structureButton) => DisplayStructureMenu(structureButton, menuLayer); researchButtonLayer.ResearchButtonTouched += rbl => DisplayResearchMenu(menuLayer); var layers = new CCLayer[] { hexagonLayer, edgeLayer, resourcePackageLayer, structureLayer, controlLayer, statisticLayer, researchButtonLayer, menuLayer }; foreach (var layer in layers) { AddChild(layer); } TouchLayers = new ReadOnlyCollection <TouchLayer>(layers.OfType <TouchLayer>().Reverse().ToList()); BuildMenu = new BuildMenu(World.UnlockManager, World.GameSettings.VisualSettings, World.GameSettings.LanguageSettings, world.GameSettings.BuildingDescriptionDatabase); BuildMenu.ConstructionRequested += ConstructBuilding; StructureMenu = new StructureMenu(World.GameSettings.VisualSettings, World); ResearchMenu = new ResearchMenu(World.GameSettings.BuildingDescriptionDatabase, World.UnlockManager, World.GameSettings.VisualSettings, World.GameSettings.LanguageSettings); Schedule(); }
void Start() { gameTouch = GameObject.Find("GameTouch").GetComponent <GameTouchHandler> (); towerCombo = GameObject.Find("TowerCombo").GetComponent <TowerCombo>(); // pass the build cost to TowerSelectionPanel.cs costs = new int[towers.Length]; for (int i = 0; i < towers.Length; i++) { towers [i].GetComponent <TowerData> ().init(); costs [i] = towers [i].GetComponent <TowerData> ().cost; } }
void Start() { gameTouch = GameObject.Find("GameTouch").GetComponent <GameTouchHandler>(); tbController = GameObject.Find("TowerBuild").GetComponent <TowerBuildController> (); myHit = gameTouch.hit; // Get all selection buttons. towerSelectionImageTrans = new Transform[5]; originColor = new Color[5]; towerSelectionImageTrans[0] = transform.Find("TSCanvas/EarthTower"); towerSelectionImageTrans[1] = transform.Find("TSCanvas/WoodTower"); towerSelectionImageTrans[2] = transform.Find("TSCanvas/MetalTower"); towerSelectionImageTrans[3] = transform.Find("TSCanvas/FireTower"); towerSelectionImageTrans[4] = transform.Find("TSCanvas/WaterTower"); for (int i = 0; i < towerSelectionImageTrans.Length; i++) { originColor[i] = towerSelectionImageTrans[i].GetComponent <Image>().color; } setColor(); // Get all cost txt towerCostTxtTrans = new Transform[5]; towerCostTxtTrans [0] = transform.Find("TSCanvas/EarthTower/EarthTowerCostTxt"); towerCostTxtTrans [1] = transform.Find("TSCanvas/WoodTower/WoodTowerCostTxt"); towerCostTxtTrans [2] = transform.Find("TSCanvas/MetalTower/MetalTowerCostTxt"); towerCostTxtTrans [3] = transform.Find("TSCanvas/FireTower/FireTowerCostTxt"); towerCostTxtTrans [4] = transform.Find("TSCanvas/WaterTower/WaterTowerCostTxt"); //Set initial position for these buttons. for (int i = 0; i < 5; i++) { towerSelectionImageTrans[i].GetComponent <RectTransform>().anchoredPosition = new Vector2( Camera.main.WorldToScreenPoint(myHit.transform.position).x, Camera.main.WorldToScreenPoint(myHit.transform.position).y ); } for (int i = 0; i < 5; i++) { towerCostTxtTrans [i].GetComponent <Text> ().text = tbController.costs [i].ToString(); } }
private void SetupMouseControls(float xOffset) { touchHandler = gameObject.AddComponent <GameTouchHandler>(); touchHandler.Initialize(height, xOffset); cursor1.AttachTouchHandler(touchHandler); }
// Use this for initialization void Start() { gameTouch = GameObject.Find("GameTouch").GetComponent <GameTouchHandler>(); }
void Start() { gameTouch = GameObject.Find("GameTouch").GetComponent <GameTouchHandler> (); tBController = GameObject.Find("TowerBuild").GetComponent <TowerBuildController> (); towerCombo = GameObject.Find("TowerCombo").GetComponent <TowerCombo>(); }
public void AttachTouchHandler(GameTouchHandler gth) { touchHandler = gth; }