private static void SetupInputsAndTimers() { Mouse.Setup(Device); Keyboard.Setup(Device); GameTimeDraw.Start(); GameTimeUpdate.Start(); }
public static void Draw() { GameTimeDraw.Update(); GameTimeElapsedRender = GameTimeDraw.ElapsedGameTime.TotalSeconds; ConsoleRenderStack.Render(); EngineDrawFrame?.Invoke(null, System.EventArgs.Empty); }