private void InitializeGameTexts(GameTextManager gameTextManager)
 {
     gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/multiplayer_strings.xml");
     gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/global_strings.xml");
     gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/module_strings.xml");
     gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/native_strings.xml");
 }
Пример #2
0
 private void InitializeGameTexts(GameTextManager currentGameGameTextManager)
 {
     currentGameGameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/multiplayer_strings.xml");
     currentGameGameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/global_strings.xml");
     currentGameGameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/module_strings.xml");
     currentGameGameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/native_strings.xml");
     currentGameGameTextManager.LoadGameTexts(Path.Combine(EnhancedBattleTestSubModule.ModuleFolderPath, "ModuleData",
                                                           "module_strings.xml"));
 }