Пример #1
0
    public void FillGameTableByItems()
    {
        _state = GameTableState.FillingByItems;

        for (int col = 0; col < ColMax; col++)
        {
            for (int row = 0; row < RowMax; row++)
            {
                if (_gameTableItems[col * RowMax + row] == null)
                {
                    int typeIndex = (int)(UnityEngine.Random.value * 6) + 1;
                    _gameTableItems[col * RowMax + row] = new GameTableItem((GameTableItem.Type)typeIndex);
                }
            }
        }

        if (_gridModule != null)
        {
            _gridModule.InstantiateItems();
            _state = GameTableState.FilledByItems;
        }
    }
Пример #2
0
    protected override void OnAwakeInitUI()
    {
        _instance = this;

        if (mUIGameModel == null)
        {
            mUIGameModel = UIModelMgr.Instance.GetModel <UIGameModel>();
            mUIGameModel.ValueUpdateEvent += OnValueUpdateEvent;
        }

        if (mUIMainModel == null)
        {
            mUIMainModel = UIModelMgr.Instance.GetModel <UIMainModel>();
        }
        mPublicGroupMgr = CacheTrans.FindComponent <PublicGroupMgr>("Root/PublicGroup");
        mLabelSeqCount  = CacheTrans.FindComponent <UILabel>("Root/PublicGroup/RunGroup/LabelSeqCount");
        mLabelCardNum   = CacheTrans.FindComponent <UILabel>("Root/PublicGroup/RunGroup/LabelCardNum");
        mGameTableItem  = CacheTrans.FindComponent <GameTableItem>("Root/PublicGroup/RunGroup/GameTable");

        mRecordControl = CacheTrans.FindComponent <RecordControl>("Root/PublicGroup/RunGroup/RecordControl");

        mJingCardItems = CacheTrans.FindChindComponents <CardItem>("Root/PublicGroup/RunGroup/ContainerTop/JingCards");
        mOpenCardItems = CacheTrans.FindChindComponents <CardItem>("Root/PublicGroup/RunGroup/OpenCardItems");

        if (mPlayerItems == null)
        {
            mPlayerItems = new List <PlayerInfoItem>();
        }

        mPlayerItems.Add(CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerBottom/PlayerInfo"));
        mPlayerItems.Add(CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerRight/PlayerInfo"));
        mPlayerItems.Add(CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerTop/PlayerInfo"));
        mPlayerItems.Add(CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerLeft/PlayerInfo"));

        if (mPlayerCardGroupList == null)
        {
            mPlayerCardGroupList = new List <PlayerCardGroupItem>();
        }
        mPlayerCardGroupList.Add(CacheTrans.FindComponent <PlayerCardGroupItem>("Root/ContainerBottom/PlayerCardGroup"));
        mPlayerCardGroupList.Add(CacheTrans.FindComponent <PlayerCardGroupItem>("Root/ContainerRight/PlayerCardGroup"));
        mPlayerCardGroupList.Add(CacheTrans.FindComponent <PlayerCardGroupItem>("Root/ContainerTop/PlayerCardGroup"));
        mPlayerCardGroupList.Add(CacheTrans.FindComponent <PlayerCardGroupItem>("Root/ContainerLeft/PlayerCardGroup"));
        mVoiceAnimation = CacheTrans.FindComponent <UISpriteAnimation>("Root/PublicGroup/VoiceAnimation");

        #region 注册按钮的点击方法

        mBtnDissolveRoom = CacheTrans.FindComponent <UIButton>("Root/PublicGroup/PrepareGroup/ContainerRight/BtnDissolveRoom");
        mBtnLeaveRoom    = CacheTrans.FindComponent <UIButton>("Root/PublicGroup/PrepareGroup/ContainerRight/BtnLeaveRoom");
        UIEventListener.Get(mBtnDissolveRoom.gameObject).onClick += OnDissolveRoomClick;
        UIEventListener.Get(mBtnLeaveRoom.gameObject).onClick    += OnDissolveRoomClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/PrepareGroup/ContainerRight/BtnReturnHall").onClick += OnReturnHallClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/PrepareGroup/BtnWeChat").onClick                += OnWeChatClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/RunGroup/ContainerRight/BtnSetting").onClick    += OnSettingClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/RunGroup/ContainerRight/BtnTextChat").onClick   += OnChatClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/RunGroup/ContainerRight/BtnExpression").onClick += OnExpressionClick;
        CacheTrans.GetUIEventListener("Root/PublicGroup/ContainerRight/BtnVoiceChat").onPress           += OnRecording;

        #endregion 注册按钮的点击方法

        SetVoiceAnimation(false);
    }