Пример #1
0
        public GameWindow()
        {
            InitializeComponent();
            GameTCP = new GameTCPClient();
            //LoginIn[] loginIn = new LoginIn[4]
            //{
            //    new LoginIn(){UserName="******",Password="******" },
            //    new LoginIn(){UserName="******",Password="******" },
            //    new LoginIn(){UserName="******",Password="******" },
            //    new LoginIn(){UserName="******",Password="******" },
            //};
            //Match match = new Match() { GameMode = GameMode.SiAn };
            //for (int i = 1; i < GameTCP.Count + 1; i++)
            //{

            //    GameTCP[(OfSide)i].StartUp(IPAddress.Loopback);
            //    GameTCP[(OfSide)i].SendAsync(loginIn[i - 1]).Wait();
            //    GameTCP[(OfSide)i].SendAsync(match).Wait();
            //}
            GameTCP.NetMsgRev += _onMsgRecv;
            try
            {
                GameTCP.StartUp(IPAddress.Loopback);
            }
            catch (Exception e)
            {
                GameInfo.Content = "无法连接服务器,请重试";
            }
        }
Пример #2
0
        private void LoginButton_Click(object sender, RoutedEventArgs e)
        {
            LoginInfoLable.Content = string.Empty;
            if (!GameTCP.TcpClient.Connected)
            {
                try
                {
                    GameTCP.StartUp(IPAddress.Loopback);
                }
                catch (Exception exc)
                {
                    LoginInfoLable.Content = "无法连接服务器,请重试";
                    return;
                }
            }
            LoginIn loginIn = new LoginIn()
            {
                UserName = UsernameTextB.Text,
                Password = PasswordTextB.Password
            };

            GameTCP.SendAsync(loginIn);
        }
Пример #3
0
 /// <summary>
 /// 连接服务器
 /// </summary>
 /// <param name="ip"></param>
 /// <param name="port"></param>
 public void StartUp(IPAddress ip, int port, GameMode mode)
 {
     GameTCPClient.StartUp(ip, port);
     Room.Cb.ChangeMode(mode);
 }