public override void Initialize() { base.Initialize(); GameplaySystem gs = GameSystemManager.FindSystem <GameplaySystem>(); _scores = new List <ScoremeterScore>(); _od = gs.Beatmap.Settings.Difficulty.OverallDifficutly; SizeMultiplier = 1.0f; var scoreSys = FindSystem <ScoreV1System>(); Size = new Vector2((float)scoreSys.HitThresholds[scoreSys.ScoreMiss] * 2.0f, 8); Position = new Vector2( gs.Skin.Settings.PlayfieldPositionX + gs.Skin.PlayfieldLineTexture.Width * gs.Beatmap.Settings.Difficulty.KeyAmount / 2.0f - Size.X * SizeMultiplier / 2.0f, 400); _hitColors = new Dictionary <string, Color> { { scoreSys.ScoreMarvelous, new Color(255, 255, 255) }, { scoreSys.ScorePerfect, new Color(233, 201, 27) }, { scoreSys.ScoreGreat, new Color(0, 231, 33) }, { scoreSys.ScoreGood, new Color(0, 185, 231) }, { scoreSys.ScoreBad, new Color(229, 0, 151) }, { scoreSys.ScoreMiss, new Color(199, 0, 0) } }; }
private void OnGUI() { if (GameSystemManager.GetSystem <ScreenEffect>().screen_covered) { DrawAnimation(); } }
public void AccomplishTarget(int index) { targetObject[index].GetComponent <Image>().color = new Color(0.19f, 1, 0.063f, 0.39f); Level.levelScene nowLevel = GameObject.Find("MainScreenObject").GetComponent <Level>().nowLevel; GameSystemManager.GetSystem <StudentEventManager>().logStudentEvent("target_accomplished", "{level:'" + nowLevel + "'" + ", target:'" + (index + 1) + "', target_content:'" + targets[index] + "' }"); }
public IEnumerator CheckOutAsync <T>(string name, System.Action <T> callback, bool forceLoad = false) where T : class { #if ASSET_BUNDLE if (GameSystemManager.Get <AssetBundleManager>().IsAssetBundle(name)) { yield return(StartCoroutine(CheckOutAssetBundleAsync <T>(name, callback, forceLoad))); } #endif if (forceLoad) { yield return(StartCoroutine(LoadResourceAsync(name))); } Resource res = null; if (m_resources.ContainsKey(name)) { res = m_resources[name]; res.CheckoutCount++; } if (callback != null) { callback((T)res.Res); } }
public SfmlGraphicsSystem(GameSystemManager manager, GameStateHelper gameStateHelper, RenderWindow sfmlWindow, Tile[,] gameTiles) { LoadGlobals(); SystemManager = manager; _gameStateHelper = gameStateHelper; _sfmlWindow = sfmlWindow; //Don't create window here as we need the events to be in user input system _gameTiles = gameTiles; worldXLength = this._gameTiles.GetLength(0); worldYLength = this._gameTiles.GetLength(1); _systemEntities = new List <Entity>(); var fontPath = @"G:\Programming\CSConsoleRL\Oct172018Try\CSConsoleRL\CSConsoleRL\bin\Debug\Data\Fonts\arial.ttf"; if (!File.Exists(fontPath)) { fontPath = @"F:\Programming\CSConsoleRL\Data\Fonts\arial.ttf"; } if (!File.Exists(fontPath)) { fontPath = @"/home/jason/dev/CSConsoleRL/Data/Fonts/arial.ttf"; } _gameFont = new Font(fontPath); LoadTextures(); }
public bool Pull(string remote, string branch) { if (remotes.Contains(remote)) { if (serverRepository.hasBranch(branch)) { confilctFiles = new List <string>(); //Debug.Log(serverRepository.nowBranch.nowCommit.allFiles.Count + " : " + modifiedFiles.Count); for (int i = 0; i < serverRepository.nowBranch.nowCommit.allFiles.Count; i++) { for (int j = 0; j < modifiedFiles.Count; j++) { //Debug.Log(serverRepository.nowBranch.nowCommit.allFiles[i].Key + " : " + modifiedFiles[j].Key); if (serverRepository.nowBranch.nowCommit.allFiles[i].Key == modifiedFiles[j].Key) { //Debug.Log("Conflicted: " + modifiedFiles[j].Key); confilctFiles.Add(modifiedFiles[j].Key); } } } if (confilctFiles.Count > 0) { conflicted = true; GameSystemManager.GetSystem <PanelManager>().AddSubPanel(conflictSystem); conflictSystem.OpenConflict(confilctFiles, modifiedFiles, serverRepository.nowBranch.nowCommit.allFiles, false, ""); conflictSystem.gameObject.SetActive(true); } return(true); } } return(false); }
void IStoreListener.OnInitialized(IStoreController controller, IExtensionProvider extensions) { storeController = controller; if (PlayerPrefs.HasKey("RestoreIAP")) { } else { Debug.Log("재설치 복원시작"); bool check = PlayerData.isRemoveAd; extensions.GetExtension <IAppleExtensions>().RestoreTransactions(result => { if (result) { if (check != PlayerData.isRemoveAd) { GameSystemManager.ShowAlertMessage(new AlertMessage(1, LocalizationManager.GetText("Alert_RestoreIAPSuccess"), null, null, null)); } } else { // Restoration failed. } }); PlayerPrefs.SetInt("RestoreIAP", 1); } Debug.Log("결제 기능 초기화"); }
public ShellSystem(GameSystemManager manager) { SystemManager = manager; DefineSupportedShellFunctions(); _shellHistory = new shellHistory(); _systemEntities = new List <Entity>(); }
public void GameUndo() { if (!isUndo && !isRestart && IsPlaying) { if (PlayerData.undoCount > 0) { StartCoroutine("UndoDelay"); if (playingRecords.Count == 0) { Debug.Log("원지점입니다."); GameSystemManager.ShowAlertMessage(new AlertMessage(2, LocalizationManager.GetText("Alert_WarningUndoStart"), null, null, null)); } else { PlayingRecord record = playingRecords.Pop(); controller.UndoMove(record); PlayerData.UseUndoCount(); UpdateUI(); } } else { GameSystemManager.ShowAlertMessage(new AlertMessage(2, LocalizationManager.GetText("Alert_WarningUndo"), null, null, null)); } } }
private void Start() { consoleCanvas.gameObject.SetActive(true); //GameSystemManager.AddSystem<DeveloperConsole>(gameObject); CreateCommands(); GameSystemManager.GetSystem <PanelManager>().AddSubPanel(this); }
public void OnClickButton() { if (!PlayerData.isRemoveAd) { GameSystemManager.ShowAlertMessage(new AlertMessage(0, string.Format("{0}", LocalizationManager.GetText("Alert_BuyRemoveAd")), alertSprite, null, PurchaseRemoveAd)); } }
public void SendEvent() { GameSystemManager.Get <EventManager>().SendEvent(InputManager.MOUSE_INPUT, new InputData(Status, PressPosition, ReleasePosition, HeldTime)); if (Status == InputStatus.Pressed) { m_pressed = true; m_pressPosition = PressPosition; } else if (Status == InputStatus.Released && m_pressed) { m_pressed = false; if (ReleasePosition.x - m_pressPosition.x > Screen.width * 0.1f) { GameSystemManager.Get <EventManager>().SendEvent(InputManager.SWAP_LEFT); } if (ReleasePosition.x - m_pressPosition.x < Screen.width * -0.1f) { GameSystemManager.Get <EventManager>().SendEvent(InputManager.SWAP_RIGHT); } m_pressPosition = Vector2.zero; } }
// ---------- ゲーム終了 ---------- private void EndStart() { StateStartCommon(); //結果画面を表示 uiCanvas.SetActive(false); resultCanvas.SetActive(true); bestScoreImage.SetActive(false); // スコアを設定 resultScoreText.text = score.ToString(); // ベストスコアの設定 float bestScore = GameSystemManager.GetFloat(GameUtil.Const.SAVE_KEY_BEST_SCORE); if (bestScore == 0 || bestScore < score) { // ベストスコアの場合、保存する GameSystemManager.SetFloat(GameUtil.Const.SAVE_KEY_BEST_SCORE, score); bestScoreImage.SetActive(true); } // スコアの登録(ベストタイムに限らず送信) SendScore(score); // タワー全体をカメラ視点対象に設定 cameraController.LookTowerTarget(); // BGM変更 assetsManager.PlayBGM(GameUtil.Const.BGM_KEY_MAGGOAL, false); }
protected void setUp() { nowLevel = nextLevel; nowLevel--; if (nextLevel == levelScene.Level1) { nowLevel = levelScene.Level0; } nextLevelButton.onClick.AddListener(delegate { restartCount = 0; GameSystemManager.GetSystem <SceneStateManager>().LoadSceneState(new LoadSceneState("MainSceneState", nextLevel + "Scene"), true); }); restartLevelButton.onClick.AddListener(delegate { restartCount++; GameSystemManager.GetSystem <SceneStateManager>().LoadSceneState(new LoadSceneState("MainSceneState", nowLevel + "Scene"), true); GameSystemManager.GetSystem <StudentEventManager>().logStudentEvent("level_restart", "{level:'" + nowLevel + "'}"); }); returnTitleButton.onClick.AddListener(delegate { restartCount = 0; GameSystemManager.GetSystem <SceneStateManager>().LoadSceneState(new LoadSceneState("MainSceneState", "TitleScene"), true); GameSystemManager.GetSystem <StudentEventManager>().logStudentEvent("level_quit", "{level:'" + nowLevel + "'}"); }); if (GameSystemManager.GetSystem <StudentEventManager>()) { GameSystemManager.GetSystem <StudentEventManager>().logStudentEvent("level_start", "{level:'" + nowLevel + "'}"); } levelCost = 0; passedLevel = false; levelStarted = true; }
private void DrawUi() { var time = (long)FindSystem <GameTimeSystem>().Time; // Debug things _spriteBatch.DrawString(Skin.Font, time.ToString(), new Vector2(12, 12), Color.Red); _spriteBatch.DrawString(Skin.Font, ScrollingSpeed.ToString("F1"), new Vector2(12, 48), Color.Red); _spriteBatch.DrawString(Skin.Font, $"Song Speed: {FindSystem<MusicSystem>().PlaybackRate:F1}", new Vector2(12, 64), Color.DarkRed); var scoreSystem = GameSystemManager.FindSystem <ScoreV1System>(); string scores = $"Marvelous: {scoreSystem.MarvelousCount}\n" + $"Perfect: {scoreSystem.PerfectCount}\n" + $"Great: {scoreSystem.GreatCount}\n" + $"Good: {scoreSystem.GoodCount}\n" + $"Bad: {scoreSystem.BadCount}\n" + $"Miss: {scoreSystem.MissCount}"; _spriteBatch.DrawString(Skin.Font, scores, new Vector2(800, 10), Color.Black); _spriteBatch.DrawString(Skin.Font, $"ScoremeterScore: {scoreSystem.Score}\n" + $"Combo: {scoreSystem.Combo}\n" + $"Accuracy: {scoreSystem.Accuracy * 100:F2}%\n" + $"HP: {FindSystem<HealthSystem>().Health}", new Vector2(15, 300), Color.Black); }
public void OnClickSelectItemYes() { if (selectItem > 0) { SoundManager.PlaySound(SoundManager.Sound.AlertYes); Item item = shopItemList[selectItem - 1]; if (PlayerData.goldCube >= item.value) { PlayerData.UseGoldCube(item.value); if (item.type == 0) { ItemManager.Instance.ItemUseableBuy(item); GameSystemManager.ShowAlertMessage(new AlertMessage(1, string.Format("`{0}`{1}", LocalizationManager.GetText("ItemName" + item.number), LocalizationManager.GetText("Alert_BuySuccess")), item.sprite, null, null)); } else if (item.type == 1) { PlayerData.AddCharacter(item.number); GameSystemManager.ShowAlertMessage(new AlertMessage(1, string.Format("`{0}`{1}", LocalizationManager.GetText("ItemName" + item.number), LocalizationManager.GetText("Alert_BuySuccess")), null, item.prefab, null)); } ItemSelectCheckPanelTransform.gameObject.SetActive(false); shopItemSlotList[selectItem].GetChild(3).gameObject.SetActive(false); RefreshShopItemUI(); } selectItem = 0; } }
// Start is called before the first frame update void Start() { leftButton.onClick.AddListener(delegate { PrePage(); } ); rightButton.onClick.AddListener(delegate { NextPage(); } ); pageText.text = (nowPage + 1) + "/" + count; dialougeString = dialouge[nowPage]; if (sprites[nowPage]) { image.sprite = sprites[nowPage]; } waitEnd = true; GameObject tipsObject = gameObject; dialougeText.text = ""; image.enabled = false; GameSystemManager.GetSystem <TimerManager>().Add(new Timer(4, TipsStart, null)); }
public override bool Update() { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = GameSystemManager.Get <AssetBundleManager>().GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { if (m_IsAdditive) { m_Request = Application.LoadLevelAdditiveAsync(m_LevelName); } else { m_Request = Application.LoadLevelAsync(m_LevelName); } return(false); } else { return(true); } }
public IEnumerator LoadResourceAsync(string name) { #if ASSET_BUNDLE if (GameSystemManager.Get <AssetBundleManager>().IsAssetBundle(name)) { yield return(StartCoroutine(LoadAssetBundleAsync(name))); } #endif if (m_resources.ContainsKey(name)) { yield break; } ResourceRequest resourceRequest = Resources.LoadAsync(name); while (!resourceRequest.isDone) { yield return(0); } Resource res = new Resource(); res.Res = (object)resourceRequest.asset; res.CheckoutCount = 0; if (res.Res == null) { Debug.LogError("[ResourceManager] - Failed to find resource '" + name + "'"); } m_resources[name] = res; }
static void Main(string[] args) { var mapInfo = new MapFile(new Tile[30, 30], new List <Spawn>()); for (int y = 0; y < mapInfo.TileSet.GetLength(1); y++) { for (int x = 0; x < mapInfo.TileSet.GetLength(0); x++) { mapInfo.TileSet[x, y].TileType = EnumTileTypes.Snow; } } var mapIndex = args.Length > 0 ? args[0] : null; var newFileMenu = new MapFileHandler.MapFileHandler(ref mapInfo, mapIndex); //Set LOS default for (int y = 0; y < mapInfo.TileSet.GetLength(1); y++) { for (int x = 0; x < mapInfo.TileSet.GetLength(0); x++) { mapInfo.TileSet[x, y].IsInLos = false; } } var gameSystemManager = new GameSystemManager(mapInfo); }
private void DoScore(HitObject hitObject, int hitValue) { if (hitValue < 0) { return; } string hitValueName; if (hitValue == HitValues[ScoreMarvelous]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScoreMarvelousTexture); MarvelousCount++; hitValueName = ScoreMarvelous; } else if (hitValue == HitValues[ScorePerfect]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScorePerfectTexture); PerfectCount++; hitValueName = ScorePerfect; } else if (hitValue == HitValues[ScoreGreat]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScoreGreatTexture); GreatCount++; hitValueName = ScoreGreat; } else if (hitValue == HitValues[ScoreGood]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScoreGoodTexture); GoodCount++; hitValueName = ScoreGood; } else if (hitValue == HitValues[ScoreBad]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScoreBadTexture); BadCount++; hitValueName = ScoreBad; } else if (hitValue == HitValues[ScoreMiss]) { CurrentScoreSplash = new ScoreSplash(_gameplay.Skin.ScoreMissTexture); MissCount++; DoBreakCombo(); hitValueName = ScoreMiss; } else { throw new InvalidDataException("ScoremeterScore not found"); } OnScoreGet?.Invoke(this, new OnScoreGetEventHandler(hitValueName, HitValues[hitValueName], (float)FindSystem <GameTimeSystem>().Time - hitObject.Position)); GameSystemManager.FindSystem <ScoremeterSystem>()?.AddScore((long)FindSystem <GameTimeSystem>().Time, hitObject.Position, hitValueName); ProceedCombo(hitValue); CalculateScore(hitValueName); CalculateAccuracy(); }
public AiSystem(GameSystemManager _manager, Tile[,] _gameTiles, GameStateHelper gameStateHelper) { SystemManager = _manager; _systemEntities = new List <Entity>(); this._gameTiles = _gameTiles; _aiEnabled = true; _gameStateHelper = gameStateHelper; }
public void Commit() { if (hasRepository() && !conflicted) { gitFileObject.SetActive(true); GameSystemManager.GetSystem <PanelManager>().AddSubPanel(this); } }
public override void Initialize() { base.Initialize(); _gameplay = GameSystemManager.FindSystem <GameplaySystem>(); InitValues(); }
public LosSystem(GameSystemManager manager, Tile[,] gameTiles) { SystemManager = manager; _systemEntities = new List <Entity>(); _gameTiles = gameTiles; _tileDictionary = new TileTypeDictionary(); _fowEnabled = false; }
private void Start() { seAudioSource = gameObject.AddComponent <AudioSource>(); bgmAudioSource = gameObject.AddComponent <AudioSource>(); // ボリュームオンオフ情報を取得 boolBGMOff = GameSystemManager.GetBool(GameUtil.Const.SAVE_KEY_BOOL_BGM_VOLUME_OFF); boolSEOff = GameSystemManager.GetBool(GameUtil.Const.SAVE_KEY_BOOL_SE_VOLUME_OFF); }
public MovementSystem(GameSystemManager manager, Tile[,] gameTiles, GameStateHelper gameState) { SystemManager = manager; _systemEntities = new List <Entity>(); _gameTiles = gameTiles; _tileDictionary = new TileTypeDictionary(); _gameState = gameState; }
public void StopListenForEvent(string eventName) { if (m_eventListeners.ContainsKey(eventName)) { m_eventListeners.Remove(eventName); GameSystemManager.Get <EventManager>().UnregisterListener(eventName, this); } }
public virtual void Destroy() { foreach (string eventName in m_eventListeners.Keys) { GameSystemManager.Get <EventManager>().UnregisterListener(eventName, this); } m_eventListeners.Clear(); }
public void PurchaseRemoveAd() { PlayerData.isRemoveAd = true; PlayerDataSystem.Save(); PlayerData.AddCharacter(16); AdMobManager.Instance.HideBanner(); GameSystemManager.ShowAlertMessage(new AlertMessage(1, string.Format("{0}", LocalizationManager.GetText("Alert_BuyRemoveAdYes")), null, GameAssetsManager.instance.CharacterAssets[16].asset, null)); StartManager.Instance.AddCharToGrid(16); Debug.Log("광고 구매완료"); }
public void VerifyLoad() { var manager = new GameSystemManager(); manager.LoadSkillListings(); manager.LoadSizes(); manager.LoadRaceListing(); var gameSystem = manager.GameSystem; Assert.That(gameSystem.SkillListings.Count, Is.EqualTo(26)); Assert.That(gameSystem.Sizes.Count, Is.EqualTo(9)); Assert.That(gameSystem.RaceListings.Count, Is.EqualTo(7)); }
public MainWindow() { InitializeComponent(); GameSystemManager = new GameSystemManager(); GameSystemManager.LoadSkillListings(); GameSystemManager.LoadSizes(); GameSystemManager.LoadRaceListing(); GameSystemManager.LoadCharacters(); DataContext = new MainWindowViewModel { Characters = GameSystemManager.Characters.Select(c => new CharacterViewModel(c)).ToList() }; }