private static void CheckConflicts(GameStringTable table) { Map <string, string> .KeyCollection keys = table.GetAll().Keys; GameStringCategory category = table.GetCategory(); foreach (GameStringTable table2 in s_tables.Values) { foreach (string str in keys) { if (table2.Get(str) != null) { string message = string.Format("GameStrings.CheckConflicts() - Tag {0} is used in {1} and {2}. All tags must be unique.", str, category, table2.GetCategory()); Error.AddDevWarning("GameStrings Error", message, new object[0]); } } } }
public static bool LoadCategory(GameStringCategory cat) { if (s_tables.ContainsKey(cat)) { Debug.LogWarning(string.Format("GameStrings.LoadCategory() - {0} is already loaded", cat)); return(false); } GameStringTable table = new GameStringTable(); if (!table.Load(cat)) { Debug.LogError(string.Format("GameStrings.LoadCategory() - {0} failed to load", cat)); return(false); } if (ApplicationMgr.IsInternal()) { CheckConflicts(table); } s_tables.Add(cat, table); return(true); }