public List <Player> CreateGame() { if (gameStatuEnum == GameStatuEnum.Played) { playerRepository.CreateCasinoPlayer(); playerRepository.AddNewPlayer(); gameStatuEnum = GameStatuEnum.IsPlayed; DealingCards(); } return(playerRepository.GetPlayers()); }
public void CloseGame() { playerRepository.RemovePlayers(); gameStatuEnum = GameStatuEnum.Played; }
public GameRepository(IPlayerRepository _playerRepository, IDeckRepository _deckRepository) { playerRepository = _playerRepository; deckRepository = _deckRepository; gameStatuEnum = GameStatuEnum.Played; }