public override void Awake() { base.Awake(); stats = GameStatistics.Instance; DebugCommands.Instance.AddCommand(new ConsoleCommand("PrintStats", "Prints the game statistics", Debug_PrintStatistics)); }
public override void Awake() { base.Awake(); level = LevelManager.Instance; stats = GameStatistics.Instance; }
public override void Awake() { base.Awake(); myCount = DynamicText.GetTextMesh(this); stats = GameStatistics.Instance; level = LevelManager.Instance; }
public static GameStatistics Get() { if (instance == null) { instance = new GameStatistics(); } return instance; }
public override void Awake() { base.Awake(); delay = 5; tick = 0; frame = Frame.Instance; timer = ZombieTimer.Instance; stats = GameStatistics.Instance; level = LevelManager.Instance; navigate = MenuNavigator.Instance; //[Player status injection site: load player stats here for which weapons they had saved] }
public void save() { GameStatistics stats = GameStatistics.load(); LevelStatistic found = stats.levelStats.Find(p => p.level == level); if (found != null) { stats.levelStats.Remove(found); } stats.levelStats.Add(this); stats.collectedCoins = collectedCoins; stats.save(); }
public override void Potted(PocketIndexes pocketIndex) { if (m_rigidbody) { m_state = State.POTTED; m_rigidbody.velocity = Vector3.zero; m_rigidbody.angularVelocity = Vector3.zero; CloseDrag(); CloseRenderer(); enabled = false; RemovePhysicalMaterial(); GameStatistics.MarkPottedJiangyouBallCount(1); } }
void init() { if (inited) { return; } float tmp = pb_line.GetComponent <RectTransform>().sizeDelta.y; if (!init_phase_one) { OneSignalController.Create(); GameStatistics.Create(); TextManager.Init(Application.systemLanguage); if (Application.systemLanguage == SystemLanguage.Russian) { logo.sprite = Resources.Load <Sprite>("logo/Russian"); } else { logo.sprite = Resources.Load <Sprite>("logo/English"); } play_btn_text.text = TextManager.getText("initializer_btn_play"); loading_text.text = TextManager.getText("initializer_loading"); Helper.DeviceNameHelper.Init(); DataController.Create(); pb_line.GetComponent <RectTransform>().sizeDelta = new Vector2(25 * max_pb_with / 100.0f, tmp); init_phase_one = true; //AppodealController.Create(); return; } if (!init_phase_two) { pb_line.GetComponent <RectTransform>().sizeDelta = new Vector2(70 * max_pb_with / 100.0f, tmp); StarTasksController.Create(); init_phase_two = true; return; } pb.SetActive(false); btn.SetActive(true); inited = true; }
public void SignalDefeat() { GameStatistics gs = GameObject.Find("GAMESTATS").GetComponent <GameStatistics>(); Debug.Log("Lives :" + gs.GetPlayerLives().ToString()); gs.DecPlayerLife(); if (gs.GetPlayerLives() > 0) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } else { SceneManager.LoadScene(0); } }
public void save() { Debug.Log("Level stats = " + JsonUtility.ToJson(this)); GameStatistics stats = GameStatistics.load(); LevelStatsistics found = stats.levelStats.Find(p => p.level == level); if (found != null) { stats.levelStats.Remove(found); } stats.levelStats.Add(this); stats.collectedCoins = collectedCoins; stats.save(); }
public static GameStatistics LoadStatistics() { GameStatistics gs = null; if (PlayerPrefs.HasKey("Save")) { string jsonData = PlayerPrefs.GetString("Save"); gs = JsonHelper.StatisticsFromJson <GameStatistics>(jsonData); } else { Debug.Log("Não existe"); } return(gs); }
void Awake() { musicSource = gameObject.AddComponent <AudioSource>(); musicSource.clip = music; musicSource.loop = true; if (PlayerPrefs.GetInt("music", 1) == 1) { musicSource.Play(); } GameStatistics gameStats = GameStatistics.load(); coins = gameStats.collectedCoins; current = this; }
public void Fire() { //lets set the balls target and the target position. When the white ball hits the first ball we will set the ball to point at the target. Pools.CueBall.setTarget(m_targetBall, m_targetPos); float powerScalar = m_powerScalar; if (GameManager.Rules.firstRound && GameManager.GType != GameType.Mission) { powerScalar *= Random.Range(.8f, 1.5f); } Pools.CueBall.fireBall(powerScalar, m_FirePoint.forward, GetHitPoint()); m_state = State.ROLL; m_CueTrans.parent = null; GameStatistics.MarkShot(1); }
public async Task <IActionResult> Post(int SelectedOptionUser) { if (SelectedOptionUser < 1 || SelectedOptionUser > 3) { return(BadRequest("Option not supported.")); } var currentUserId = User.FindFirst(ClaimTypes.NameIdentifier).Value; var gameResults = new GameStatistics(currentUserId, (GameOption)SelectedOptionUser); _gameRepository.Add(gameResults); await _gameRepository.SaveAll(); return(Ok(_mapper.Map <GameResultDto>(gameResults))); }
public int InsertStatistics(GameStatistics gameStatistics) { try { gameStatistics.TimeStamp = DateTime.Now; unitOfWork.GameStatistics.Insert(gameStatistics); unitOfWork.Commit(); return(1); } catch (Exception exc) { log.Error(exc.Message); log.Error(exc.InnerException.Message); throw exc; } }
public Task LoadDataManager(string activityName, string activityLevel) { return(databaseReference.Child(usrEmail + "_" + activityName + "_" + activityLevel).GetValueAsync().ContinueWith((task => { if (task.IsCanceled) { Firebase.FirebaseException e = task.Exception.Flatten().InnerExceptions[0] as Firebase.FirebaseException; AuthError msg = (AuthError)e.ErrorCode; loadError = msg.ToString(); print("Error: " + loadError); } if (task.IsFaulted) { Firebase.FirebaseException e = task.Exception.Flatten().InnerExceptions[0] as Firebase.FirebaseException; AuthError msg = (AuthError)e.ErrorCode; loadError = msg.ToString(); print("Error: " + loadError); } if (task.IsCompleted) { DataSnapshot snapshot = task.Result; string playerData = snapshot.GetRawJsonValue(); foreach (var child in snapshot.Children) { string t = child.GetRawJsonValue(); GameStatistics extractedData = JsonUtility.FromJson <GameStatistics>(t); LevelPassedList.Add(extractedData.levelPassed); } //If the level is not passed, hide next levels (buttons). int times_passed = countOccurences(LevelPassedList, "yes"); if (times_passed == 0) { levelPassedFlag = false; } else { levelPassedFlag = true; } } }))); }
public Task LoadData_ReturnTask(string level) { return(databaseReference.Child(usrEmail + "_" + level).GetValueAsync().ContinueWith((task => { if (task.IsCanceled) { Firebase.FirebaseException e = task.Exception.Flatten().InnerExceptions[0] as Firebase.FirebaseException; AuthError msg = (AuthError)e.ErrorCode; loadError = msg.ToString(); print("Error: " + loadError); return; } if (task.IsFaulted) { Firebase.FirebaseException e = task.Exception.Flatten().InnerExceptions[0] as Firebase.FirebaseException; AuthError msg = (AuthError)e.ErrorCode; loadError = msg.ToString(); print("Error: " + loadError); return; } if (task.IsCompleted) { DataSnapshot snapshot = task.Result; string playerData = snapshot.GetRawJsonValue(); foreach (var child in snapshot.Children) { string t = child.GetRawJsonValue(); GameStatistics extractedData = JsonUtility.FromJson <GameStatistics>(t); AttemptsList.Add(extractedData.gameAttempts); DurationList.Add(extractedData.gameDuration); LevelPassedList.Add(extractedData.levelPassed); } print("Data loaded successfully!"); loadSuccessful = true; } }))); }
private Game GetSubject(IRules rules = default, IBoardBuilder boardBuilder = default, IGameStatistics gameStatistics = default) { if (rules == default) { rules = new EnglishDraughtsRules(); } if (boardBuilder == default) { boardBuilder = new DraughtsBoardBuilder(); } if (gameStatistics == default) { gameStatistics = new GameStatistics(); } return(new Game(rules, boardBuilder, gameStatistics)); }
public GameStatistics GetGameStatistics(int gameId) { GameStatistics gameStatistics = new GameStatistics(); var bestEntry = gameEntries.OrderBy(x => x.LinkCount) .FirstOrDefault(); var worstEntry = gameEntries.OrderByDescending(x => x.LinkCount) .FirstOrDefault(); gameStatistics.BestEntry = bestEntry.LinkCount; gameStatistics.WorstEntry = worstEntry.LinkCount; gameStatistics.BestEntryMessage = bestEntry.RawText; gameStatistics.WorstEntryMessage = worstEntry.RawText; gameStatistics.CurrentWinner = bestEntry.UserName; return(gameStatistics); }
/// <summary> /// Event handler for GameWindws close event /// </summary> /// <param name="sender">Sender object</param> /// <param name="gameStatistics">Game statistics</param> private void GameWindow_OnGameOver(object sender, GameStatistics gameStatistics) { ScoreRecord scoreRecord = new ScoreRecord(); scoreRecord.Score = gameStatistics.Score; // Add score into HighScore table int scoreIndex = parentApp.HighScore.AddRecord(scoreRecord); // Show high score window HighScoreWindow scoreWindow = new HighScoreWindow(parentApp); // if high score has been reached then edit name if (scoreIndex > -1) { scoreWindow.EditItem(scoreIndex); } }
public void SaveCurrentGame(GameStats currentGameStats) { var currentGame = new GameStatistics { player1 = currentGameStats.Player1, player2 = currentGameStats.Player2, BestOf = currentGameStats.BestOf, scorePlayer1 = currentGameStats.ScorePlayer1, scorePlayer2 = currentGameStats.ScorePlayer2, topBreakPlayer1 = currentGameStats.TopBreakPlayer1, topBreakPlayer2 = currentGameStats.TopBreakPlayer2, winningPlayer = currentGameStats.WinningPlayer, gameNumber = currentGameStats.GameNumber, gameDate = currentGameStats.GameDate }; snookerEnt.GameStatistics.Add(currentGame); snookerEnt.SaveChanges(); }
// Use this for initialization void Start() { //Only create them if they dont exist. playerStatistics = new Dictionary <int, PlayerStatistics>(); gameStatistics = new GameStatistics(); for (int i = 1; i <= 4; ++i) { var ps = new PlayerStatistics(); ps.enemyKills = new Dictionary <EnemyType, int>(); ps.powerupsUsed = new Dictionary <Powerups, int>(); ps.deaths = new Dictionary <Death, int>(); ps.totalHits = new Dictionary <Targets, float>(); ps.weaponTimeUsed = new Dictionary <Weapon, float>(); playerStatistics.Add(i, ps); } init(); }
public void Get_Game_Results() { var game = new GameStatistics("usr-1", GameOption.PAPER); var machineOption = game.SelectedOptionMachine; if (machineOption == GameOption.PAPER) { Assert.True(game.Tie); } if (machineOption == GameOption.ROCK) { Assert.True(game.Win); } if (machineOption == GameOption.SCISSORS) { Assert.False(game.Win); } }
public IEnumerator Init(FightResult endResult, GameStatistics gameStatistics, int fightTime) { switch (endResult) { case FightResult.Victory: m_victoryText.get_gameObject().SetActive(true); m_defeatText.get_gameObject().SetActive(false); m_winAudio.get_gameObject().SetActive(true); break; case FightResult.Draw: case FightResult.Defeat: m_victoryText.get_gameObject().SetActive(false); m_defeatText.get_gameObject().SetActive(true); m_looseAudio.get_gameObject().SetActive(true); break; } TimeSpan timeSpan = TimeSpan.FromSeconds(fightTime); m_gameTimeText.SetText("Temps de jeu : " + ((timeSpan.Hours > 0) ? timeSpan.ToString("hh\\:mm\\:ss") : timeSpan.ToString("mm\\:ss"))); yield return(m_statBoard.Init(gameStatistics)); }
protected void GameOver(IPlayer player) { string name = LevelDataIndex.CurrentLevel.FileName; m_PlayerData.HitRate = m_PlayerData.ShotCount == 0 ? 0 : (float)m_PlayerData.PottedCount / (float)m_PlayerData.ShotCount; int star = 0; if (player != null && player.playerID == playerID) { AddScore(ShotsRemain * 200, null); m_PlayerData.Star = LayoutConfiguration.instance[name].GetStarWithScore(m_PlayerData.Score); int starRecord = ConstantData.missionRecords.GetStar(name); GameStatistics.MarkMissionStars(Mathf.Max(0, m_PlayerData.Star - starRecord)); star = Mathf.Max(starRecord, m_PlayerData.Star); ConstantData.missionRecords.Record(name, star, m_PlayerData.HighScore); StreamTools.SerializeObject(ConstantData.missionRecords, ConstantData.missionLevelDataRecordPath); BaseUIController.MSettlement.MissionComplete(m_PlayerData); string nextMission = ConstantData.LevelDatas.Next(LevelDataIndex.CurrentLevel).FileName; if (ConstantData.LevelDatas.Comp(PlayerPrefs.GetString(ConstantData.MissionProgressKeyName), nextMission) == -1) { PlayerPrefs.SetString(ConstantData.MissionProgressKeyName, nextMission); } //about achieve if (GameManager.Rules.firstRound) { ConstantData.achieveRecords.Mark(name, AchieveType.FinishWithTriangularPole); } else { ConstantData.achieveRecords.Mark(name, AchieveType.Finish); } } else { BaseUIController.MSettlement.MissionFail(m_PlayerData); } //BaseUIController.MSettlement.SetMissionData(m_PlayerData); }
protected virtual void TurnBegin() { m_Turn++; // //reset game state // if (m_WhiteBallPotted) { Pools.CueBall.Reset(); } if (m_WhiteHitBall) { GameStatistics.MarkCueballHitNoBall(1); } m_WhiteHitBall = false; m_WhiteBallPotted = false; m_TimeOut = false; if (onNewTurn != null) { onNewTurn(m_Turn); } }
public GameStatistics GetGameStatistics(int gameId) { var bestEntry = _context.GameEntries.Where(x => x.GameId == gameId).OrderBy(x => x.LinkCount).FirstOrDefault(); var worstEntry = _context.GameEntries.Where(x => x.GameId == gameId).OrderByDescending(x => x.LinkCount).FirstOrDefault(); GameStatistics gameStatistics = new GameStatistics(); if (bestEntry != null) { gameStatistics.BestEntry = bestEntry.LinkCount; gameStatistics.BestEntryMessage = bestEntry.RawText; gameStatistics.WorstEntry = worstEntry.LinkCount; gameStatistics.WorstEntryMessage = worstEntry.RawText; gameStatistics.CurrentWinner = bestEntry.UserName; } else { gameStatistics = null; } return(gameStatistics); }
public void RegisterScore(Profile profile, GameStatistics gameStatistics, bool isLocal) { bool scoreInserted = false; NamedGameStatistics namedGameStatistics = null; for (int index = 0; index < this.highScores.Count; ++index) { if (this.highScores[index].Score >= gameStatistics.Score) { continue; } scoreInserted = true; namedGameStatistics = new NamedGameStatistics(profile.Name, gameStatistics, isLocal); this.highScores.Insert(index, namedGameStatistics); break; } if (this.highScores.Count > HighScoreCount) { this.highScores.RemoveAt(this.highScores.Count - 1); } else if (!scoreInserted && this.highScores.Count < HighScoreCount) { namedGameStatistics = new NamedGameStatistics(profile.Name, gameStatistics, isLocal); this.highScores.Add(namedGameStatistics); } Debug.Log(string.Format("RegisterScore {0}", namedGameStatistics != null ? namedGameStatistics.ToString() : "null")); this.Save(); if (this.HighScoresChange != null) { this.HighScoresChange.Invoke(null, new EventArgs()); } }
static void GameOver(GameStatistics lossStatistics) { EndedGame = true; EnabledSwitch(Form1.RightField.CellField, false); GameStatistics winStatistics; if (lossStatistics.Equals(rightStatistics)) { winStatistics = leftStatistics; countWin++; MessageBox.Show("You are winner!! Congratulations!!"); } else { winStatistics = rightStatistics; countDefeat++; MessageBox.Show("You are loser!! Sorry!!"); } SaveResult(); EndGame(null, EventArgs.Empty); }
public GameStatistics GetStats() { GameStatistics gameStat = null; try { var resp = NetworkActions.GET(Server + "/task/game/stats", Auth_key); var sr = new StreamReader(resp.GetResponseStream()); var content = sr.ReadToEnd(); if (resp.StatusCode == HttpStatusCode.OK) { var parsed = JsonConvert.DeserializeObject <Dictionary <string, int> >(content); gameStat = new GameStatistics(parsed["points"], parsed["moves"], parsed["words"]); Console.WriteLine(content); } } catch (Exception ex) { Console.WriteLine("ERROR: " + ex.Message); } return(gameStat); }
private void CheckStats(object sender) { GameStatistics stats = new GameStatistics(); stats.potsSuccessPlayer1 = potsSuccessPlayer1; stats.totalTriesPlayer1 = totalTriesPlayer1; stats.potsSuccessPlayer2 = potsSuccessPlayer2; stats.totalTriesPlayer2 = totalTriesPlayer2; stats.longSuccess1 = longSuccess1; stats.longTotal1 = longTotal1; stats.longSuccess2 = longSuccess2; stats.longTotal2 = longTotal2; stats.restSuccess1 = restSuccess1; stats.restTotal1 = restTotal1; stats.restSuccess2 = restSuccess2; stats.restTotal2 = restTotal2; stats.player1total = player1Score; stats.player1break = player1Break; stats.player2total = player2Score; stats.player2break = player2Score; _navigation.PushAsync(new StatisticPage(stats)); }
public void LoadProfile(string prefix) { this.Name = PlayerPrefs.GetString(string.Format("{0}.Name", prefix)); this.ID = PlayerPrefs.GetInt(string.Format("{0}.ID", prefix)); this.Password = PlayerPrefs.GetString(string.Format("{0}.Password", prefix)); this.BestScore = new GameStatistics(); this.BestScore.Load(string.Format("{0}.BestScore", prefix)); int unsynchronizedScoresCount = PlayerPrefs.GetInt(string.Format("{0}.UnsynchronizedScoresCount", prefix)); for (int index = 0; index < unsynchronizedScoresCount; index++) { GameStatistics gameStatistics = new GameStatistics(); gameStatistics.Load(string.Format("{0}.UnsynchronizedScore{1}", prefix, index)); this.UnsynchronizedScores.Add(gameStatistics); } }
public StatisticViewModel(GameStatistics gameStatistics) { GameStatistics = gameStatistics; }
private void OnGameFinished(GameStatistics statistics) { IsGameNotStarted = true; }
public void OnGameFinished(GameStatistics statistics) { throw new NotImplementedException(); }
public void Awake() { GameDebug.Assert(game == null); DontDestroyOnLoad(gameObject); game = this; m_StopwatchFrequency = System.Diagnostics.Stopwatch.Frequency; m_Clock = new System.Diagnostics.Stopwatch(); m_Clock.Start(); var buildInfo = FindObjectOfType <BuildInfo>(); if (buildInfo != null) { _buildId = buildInfo.buildId; } var commandLineArgs = new List <string>(System.Environment.GetCommandLineArgs()); #if UNITY_STANDALONE_LINUX m_isHeadless = true; #else m_isHeadless = commandLineArgs.Contains("-batchmode"); #endif var consoleRestoreFocus = commandLineArgs.Contains("-consolerestorefocus"); if (m_isHeadless) { #if UNITY_STANDALONE_WIN string consoleTitle; var overrideTitle = ArgumentForOption(commandLineArgs, "-title"); if (overrideTitle != null) { consoleTitle = overrideTitle; } else { consoleTitle = Application.productName + " Console"; } consoleTitle += " [" + System.Diagnostics.Process.GetCurrentProcess().Id + "]"; var consoleUI = new ConsoleTextWin(consoleTitle, consoleRestoreFocus); #elif UNITY_STANDALONE_LINUX var consoleUI = new ConsoleTextLinux(); #else UnityEngine.Debug.Log("WARNING: starting without a console"); var consoleUI = new ConsoleNullUI(); #endif Console.Init(consoleUI); } else { var consoleUI = Instantiate(Resources.Load <ConsoleGUI>("Prefabs/ConsoleGUI")); DontDestroyOnLoad(consoleUI); Console.Init(consoleUI); m_DebugOverlay = Instantiate(Resources.Load <DebugOverlay>("DebugOverlay")); DontDestroyOnLoad(m_DebugOverlay); m_DebugOverlay.Init(); var hdpipe = RenderPipelineManager.currentPipeline as HDRenderPipeline; if (hdpipe != null) { // hdpipe.DebugLayer2DCallback = DebugOverlay.Render; // hdpipe.DebugLayer3DCallback = DebugOverlay.Render3D; } m_GameStatistics = new GameStatistics(); } // If -logfile was passed, we try to put our own logs next to the engine's logfile var engineLogFileLocation = "./logs"; var logfileArgIdx = commandLineArgs.IndexOf("-logfile"); if (logfileArgIdx >= 0 && commandLineArgs.Count >= logfileArgIdx) { engineLogFileLocation = System.IO.Path.GetDirectoryName(commandLineArgs[logfileArgIdx + 1]); } var logName = m_isHeadless ? "game_" + DateTime.UtcNow.ToString("yyyyMMdd_HHmmss_fff") : "game"; GameDebug.Init(engineLogFileLocation, logName); ConfigVar.Init(); Console.EnqueueCommandNoHistory("exec -s " + k_UserConfigFilename); // Default is to allow no frame cap, i.e. as fast as possible if vsync is disabled Application.targetFrameRate = -1; if (m_isHeadless) { Application.targetFrameRate = serverTickRate.IntValue; QualitySettings.vSyncCount = 0; // Needed to make targetFramerate work; even in headless mode #if !UNITY_STANDALONE_LINUX if (!commandLineArgs.Contains("-nographics")) { GameDebug.Log("WARNING: running -batchmod without -nographics"); } #endif } else { RenderSettings.Init(); } // Out of the box game behaviour is driven by boot.cfg unless you ask it not to if (!commandLineArgs.Contains("-noboot")) { Console.EnqueueCommandNoHistory("exec -s " + k_BootConfigFilename); } var forceClientSystem = commandLineArgs.Contains("-forceclientsystems"); if (!m_isHeadless || forceClientSystem) { m_SoundSystem = new SoundSystem(); m_SoundSystem.Init(audioMixer); m_SoundSystem.MountBank(defaultBank); GameObject go = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/ClientFrontend", typeof(GameObject))); UnityEngine.Object.DontDestroyOnLoad(go); clientFrontend = go.GetComponentInChildren <ClientFrontend>(); } sqpClient = new SQP.SQPClient(); GameDebug.Log("FPS Sample initialized"); #if UNITY_EDITOR GameDebug.Log("Build type: editor"); #elif DEVELOPMENT_BUILD GameDebug.Log("Build type: development"); #else GameDebug.Log("Build type: release"); #endif GameDebug.Log("BuildID: " + buildId); GameDebug.Log("Cwd: " + System.IO.Directory.GetCurrentDirectory()); SimpleBundleManager.Init(); GameDebug.Log("SimpleBundleManager initialized"); levelManager = new LevelManager(); levelManager.Init(); GameDebug.Log("LevelManager initialized"); inputSystem = new InputSystem(); GameDebug.Log("InputSystem initialized"); inputSystem.SetVRInput(); // TODO (petera) added Instantiate here to avoid making changes to asset file. // Feels like maybe SO is not really the right tool here. config = Instantiate((GameConfiguration)Resources.Load("GameConfiguration")); GameDebug.Log("Loaded game config"); // Game loops Console.AddCommand("preview", CmdPreview, "Start preview mode"); Console.AddCommand("serve", CmdServe, "Start server listening"); Console.AddCommand("client", CmdClient, "client: Enter client mode. Looking for servers"); Console.AddCommand("boot", CmdBoot, "Go back to boot loop"); Console.AddCommand("connect", CmdConnect, "connect <ip>: Connect to server on ip (default: localhost)"); Console.AddCommand("menu", CmdMenu, "show the main menu"); Console.AddCommand("load", CmdLoad, "Load level"); Console.AddCommand("quit", CmdQuit, "Quits"); Console.AddCommand("screenshot", CmdScreenshot, "Capture screenshot. Optional argument is destination folder or filename."); Console.AddCommand("crashme", (string[] args) => { GameDebug.Assert(false); }, "Crashes the game next frame "); Console.AddCommand("saveconfig", CmdSaveConfig, "Save the user config variables"); Console.AddCommand("loadconfig", CmdLoadConfig, "Load the user config variables"); #if UNITY_STANDALONE_WIN Console.AddCommand("windowpos", CmdWindowPosition, "Position of window. e.g. windowpos 100,100"); #endif Console.SetOpen(true); Console.ProcessCommandLineArguments(commandLineArgs.ToArray()); PushCamera(bootCamera); }
public NamedGameStatistics(string profileName, GameStatistics gameStatistics, bool isLocal) : base(gameStatistics.Score, gameStatistics.Lines, gameStatistics.StartLevel) { this.ProfileName = profileName; this.IsLocal = isLocal; }
public void StopAttraction() { if (running) { running = false; StopAnimation(); bool aborted = false; // Abort or regular stop? if (timeLeft > 0) { aborted = true; } PlaySound(aborted); // Unlock player PlayerMovement player = FindObjectOfType <PlayerMovement>(); if (player) { player.UnlockMovement(); } if (!aborted) { if (game.happinessPopupTextPrefab != null) { float gainedHappiness = npcsActive.Count * game.rewardSatisfiedRide; GameObject popup = (GameObject)Instantiate(game.happinessPopupTextPrefab); popup.transform.position = entrancePosition.transform.position + (Vector3.up); popup.transform.SetParent(entrancePosition.transform); popup.GetComponent <TMPro.TextMeshPro>().text = "+" + gainedHappiness.ToString("N0"); } completedRides++; GameStatistics.AddTotalNumberOfSatisfiedVisitors(npcsActive.Count); GameStatistics.AddTotalNumberOfDrivenAttractions(1); } else { GameStatistics.AddTotalNumberOfStoppedAttractions(1); } while (npcsActive.Count > 0) { GameObject npc = npcsActive[0]; npcsActive.Remove(npc); NPC npcScript = npc.GetComponent <NPC>(); npcScript.SetStatus(NPC.status.IDLE); if (aborted) { npcScript.UpdateHappiness(game.penaltyUnsatisfiedRide); } else { npcScript.UpdateHappiness(game.rewardSatisfiedRide); Debug.Log("AttractionController::Done Attraction, giving visitors happiness"); } if (timeLeft <= 0) { npcScript.DoneAttraction(); } } visitorMangager.CalculateHappiness(); } }
public void SetBestStats(GameStatistics newStats) { WaveIndex = Mathf.Max(WaveIndex, newStats.WaveIndex); KilledMobs = Mathf.Max(KilledMobs, newStats.KilledMobs); }
public Task WriteAsync(string entity, GameStatistics statistics) { throw new NotImplementedException(); }
public void RegisterScore(GameStatistics gameStatistics) { this.UnsynchronizedScores.Add(gameStatistics); float lastScore = this.BestScore != null ? this.BestScore.Score : 0f; if (gameStatistics.Score > lastScore) { this.BestScore = gameStatistics; } gameStatistics.Registered = true; HighScoresManager.Instance.RegisterScore(this, gameStatistics, true); ProfileManager.Instance.SynchronizeProfile(this); if (this.ProfileChange != null) { this.ProfileChange.Invoke(this, null); } }
public void StartGame(int startLevel = 0) { this.Clear(); this.startLevel = startLevel; this.Statistics = new GameStatistics(); this.Statistics.StartLevel = startLevel; this.SetSpeed(this.GetSpeed(this.Statistics.StartLevel)); this.tetrominoGenerator.Reset(); this.NewTetromino(); this.IsGameStarted = true; }