void Awake() { // Your initialization code here PopulatePauseLevels(); SceneManager.sceneLoaded += OnSceneLoaded; GSV = new GameStateVariables(); DMH = GameObject.Find("UICanvas/DialogueSystem/DialogueMessageHandler"); EMH = GameObject.Find("UICanvas/EventSystem/EventMessageHandler"); playerObject = GameObject.FindGameObjectWithTag("Player"); uiCanvas = GameObject.Find("UICanvas").GetComponent <Canvas> (); isPaused = true; firstLoad = true; comingFromBattle = false; inDialogue = false; DialogueEventManager.Instance.player = playerObject.GetComponent <Entity> (); StartCoroutine(WaitForInput(KeyCode.Escape)); // Remove eventually StartCoroutine(WaitForInput(KeyCode.F1)); }
public void Reinitialize() { GSV = new GameStateVariables(); firstLoad = true; }