void Start() { MainGameHandler.RegisterSceneManager(this); _instance = this; _chat = MainGameHandler.GetChatHandler(); _gameStateDetails = MainGameHandler.GetGameStateDetails(); WaitForServerDataAndLoadScene(); }
public CmdLocalTerrainDetailsStrategy(IChat chat, GameStateDetails gameStateDetails) { _chat = chat; _gameStateDetails = gameStateDetails; }
public CmdCharPositionBasicDetailsStrategy(IChat chat, GameStateDetails gameStateDetails) { _chat = chat; _gameStateDetails = gameStateDetails; }
public LocalCharacterBuilder(LocalCharacterDetails details, GameStateDetails gameStateDetails, Camera camera) { _details = details; _gameStateDetails = gameStateDetails; _camera = camera; }
private static void InitializeData() { //GAME STATE _gameStateDetails = new GameStateDetails(); }
public CmdLocalCharacterDetailsStrategy(IChat chat, GameStateDetails gameStateDetails) { _chat = chat; _gameStateDetails = gameStateDetails; }
public CmdWorldPlaceDetailsStrategy(IChat chat, GameStateDetails gameStateDetails) { _chat = chat; _gameStateDetails = gameStateDetails; }
public StandardLocalCharacterBuilder(LocalCharacterDetails details, GameStateDetails gameStateDetails, Camera camera) : base(details, gameStateDetails, camera) { }