void Start()
 {
     MainGameHandler.RegisterSceneManager(this);
     _instance         = this;
     _chat             = MainGameHandler.GetChatHandler();
     _gameStateDetails = MainGameHandler.GetGameStateDetails();
     WaitForServerDataAndLoadScene();
 }
 public CmdLocalTerrainDetailsStrategy(IChat chat, GameStateDetails gameStateDetails)
 {
     _chat             = chat;
     _gameStateDetails = gameStateDetails;
 }
 public CmdCharPositionBasicDetailsStrategy(IChat chat, GameStateDetails gameStateDetails)
 {
     _chat             = chat;
     _gameStateDetails = gameStateDetails;
 }
Пример #4
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 public LocalCharacterBuilder(LocalCharacterDetails details, GameStateDetails gameStateDetails, Camera camera)
 {
     _details          = details;
     _gameStateDetails = gameStateDetails;
     _camera           = camera;
 }
Пример #5
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 private static void InitializeData()
 {
     //GAME STATE
     _gameStateDetails = new GameStateDetails();
 }
 public CmdLocalCharacterDetailsStrategy(IChat chat, GameStateDetails gameStateDetails)
 {
     _chat             = chat;
     _gameStateDetails = gameStateDetails;
 }
 public CmdWorldPlaceDetailsStrategy(IChat chat, GameStateDetails gameStateDetails)
 {
     _chat             = chat;
     _gameStateDetails = gameStateDetails;
 }
 public StandardLocalCharacterBuilder(LocalCharacterDetails details, GameStateDetails gameStateDetails, Camera camera)
     : base(details, gameStateDetails, camera)
 {
 }