Пример #1
0
    /*
     * Always follow the pattern:
     * -retrieve the current game state object you want to update
     * -mutate properties on the game state object, using data from the read model
     * -re-assign the new game state object to the GameState
     *
     * todo: maybe have a map of delegates to action types so we dont need to worry about the silly duplicate variable names thing
     * */
    public static void Reduce(ActionTypes type, System.Object eventData = null)
    {
        GameState state = GameState.Instance;

        switch (type)
        {
        case ActionTypes.NEW_GAME_BEGUN:
            PlayerReadModel playerReadModel    = (PlayerReadModel)eventData;
            PlayerState     currentPlayerState = state.PlayerState;
            currentPlayerState.id          = playerReadModel.Id;
            currentPlayerState.name        = playerReadModel.name;
            GameState.Instance.PlayerState = currentPlayerState;
            break;

        case ActionTypes.MESSAGE_SET:
            string       message             = (string)eventData;
            MessageState currentMessageState = state.MessageState;
            currentMessageState.message = message;
            state.MessageState          = currentMessageState;
            break;

        case ActionTypes.CHARACTER_CREATED:
            state.AddCharacter(((CharacterReadModel)eventData).Id);
            break;

        case ActionTypes.CHARACTER_SET:
            state.SetCharacter(((CharacterReadModel)eventData).Id);
            break;

        case ActionTypes.CURRENT_STORYLINE_COMPLETED:
            state.SetCharacter(GlobalGameConstants.NULL_ID);
            break;
        }
    }