public static bool BelongsTo(Unit person) { GameState.RingState state = GameState.ringState; return(state.locationType == GameState.RingState.LocationType.Person && state.location == person.GetId()); }
public static bool IsAtTown(Town town) { GameState.RingState state = GameState.ringState; return(state.locationType == GameState.RingState.LocationType.Town && state.location == town.townId); }