private void RefreshState(GameState.GameMode mode) { switch(mode) { case GameState.GameMode.Placement: gameObject.SetActive(IsLocalStar); break; case GameState.GameMode.Playing: gameObject.SetActive(!IsLocalStar); break; case GameState.GameMode.PostGame: gameObject.SetActive(true); break; } }
private void _OnGameModeChanged(GameState.GameMode mode) { switch (mode) { case GameState.GameMode.Playing: UIController.SnackbarText.text = "Find hearth of other players!"; break; case GameState.GameMode.PostGame: if (heartsBar.current > 0) { UIController.SnackbarText.text = "You WIN !!!"; } break; } }