Пример #1
0
        private IEnumerator OnShootIE()
        {
            yield return(new WaitForSeconds(5));

            if (m_GameStae == GameStae.Over)
            {
                yield break;
            }
            if (m_KnifeCount <= 0)
            {
                m_GameStae = GameStae.Over;
                UIViewMgr.Instance.OpenView(UIViewType.Fail);
                yield break;
            }
        }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     MissilePath.Init();
     m_GameStae = GameStae.Play;
     m_View     = UISceneCtrl.Instance.Load(UISceneType.Game).GetComponent <UIGameSceneView>();
     ChangeSceneCtrl.Instance.Show(ChangeSceneType.Open);
     UIRockerView.Instance.AddEventOnRocker("rocker", OnRockerEvent);
     CreateKnife();
     RefreshEmitter(m_CurEmitter);
     m_CurEmitter.Fixed(m_CurKnife);
     StarCount = -1;
     m_View.SetUI(m_KnifeCount, Global.CurLevel);
     m_Star.CollectEvent += OnStarHit;
     for (int i = 0; i < m_MonsterList.Count; i++)
     {
         m_MonsterList[i].DeadEvent += OnMonsterDead;
     }
 }
Пример #3
0
        private IEnumerator OnMonsterDeadIE()
        {
            if (m_GameStae == GameStae.Over)
            {
                yield break;
            }
            m_KillMonsterCount++;
            if (m_KillMonsterCount >= m_MonsterList.Count)
            {
                if (m_C != null)
                {
                    StopCoroutine(m_C);
                }
                m_GameStae = GameStae.Over;
                yield return(new WaitForSeconds(1));

                UIViewMgr.Instance.OpenView(UIViewType.Win);
            }
        }
Пример #4
0
        private void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                if (m_GameStae != GameStae.Play)
                {
                    return;
                }

                if (m_PreKnife != null)
                {
                    Ray          r   = Camera.main.ScreenPointToRay(Input.mousePosition);
                    RaycastHit2D hit = Physics2D.Raycast(r.origin, Vector2.up, 0.1f);

                    if (hit.collider != null)
                    {
                        Emitter e = hit.collider.GetComponent <Emitter>();
                        if (e != null && e == m_CurEmitter)
                        {
                            return;
                        }
                    }
                    m_PreKnife.SetUniformMotion();
                }
            }
            if (m_GameStae == GameStae.Play)
            {
                m_CanOverTimer -= Time.deltaTime;
                if (m_CanOverTimer < 0)
                {
                    if (m_KnifeCount <= 0)
                    {
                        m_GameStae = GameStae.Over;
                        UIViewMgr.Instance.OpenView(UIViewType.Fail);
                    }
                }
            }
        }