// Use this for initialization void Start() { TTEGame = new GameSrc(); TTEGame.InitGame(); InitRound(); MenuUI.SetActive(!InGame); GameUI.SetActive(InGame); EasyTxT.color = TTEGame.GameType == 1 ? Color.white : Color.green; HardTxT.color = TTEGame.GameType == 0 ? Color.white : Color.green; SideOTxT.color = TTEGame.PlayerSideX == true ? Color.white : Color.green; SideXTxT.color = TTEGame.PlayerSideX == false ? Color.white : Color.green; }
public void InitAI(bool _side, GameSrc _game) { SideX = _side; GameObj = _game; Nodes = new byte[9]; }
public void InitAI(bool _side, GameSrc _game) { SideX = _side; GameObj = _game; }