private void Die() { int currentScore = GameObject.FindWithTag("Score").GetComponent <ScoreController>().getScore(); myStats.BestScore = currentScore > myStats.BestScore ? currentScore : myStats.BestScore; myStats.GlobalScore += currentScore; myStats.Deaths += 1; GameSingleObject.SaveData(myStats); gameController.hasGameStarted = false; gameController.isGameOver = true; Destroy(this.gameObject); }