Пример #1
0
 void Start()
 {
     if (SelectMode.Instance.isthereP2 == false)
     {
         this.GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Animation/AI Animation Controller") as RuntimeAnimatorController;
         difficultyLevel = Setting.Get_DifficultyLevel();
         ResetTime();
         StartCoroutine("LoseTime");
     }
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(this.gameObject);
        }

        PlayerIsDead = false;
        PlayerWon    = false;
        StartCoroutine("StartAttackStages");
        WinLostMenu.SetActive(false);
        Paused              = false;
        Time.timeScale      = 1.0f;
        difficultyLevel     = Setting.Get_DifficultyLevel();
        DifficultyText.text = difficultyLevel.ToString();
    }
Пример #3
0
    void SetOptionsUI()
    {
        GameSetting.DifficultyLevel difficultyLevel = Setting.Get_DifficultyLevel();
        switch (difficultyLevel)
        {
        case GameSetting.DifficultyLevel.Easy:
            EasyToggle.isOn = true;
            break;

        case GameSetting.DifficultyLevel.Normal:
            NormalToggle.isOn = true;
            break;

        case GameSetting.DifficultyLevel.Hard:
            HardToggle.isOn = true;
            break;

        default:
            break;
        }
    }
Пример #4
0
    void SetOptionsUI()
    {
        GameSetting.DifficultyLevel difficultyLevel = Setting.Get_DifficultyLevel();
        switch (difficultyLevel)
        {
        case GameSetting.DifficultyLevel.Easy:
            EasyToggle.isOn = true;
            break;

        case GameSetting.DifficultyLevel.Normal:
            NormalToggle.isOn = true;
            break;

        case GameSetting.DifficultyLevel.Hard:
            HardToggle.isOn = true;
            break;

        default:
            break;
        }

        MusicSlider.value   = Setting.GetMusicLevel();
        SoundFxSlider.value = Setting.GetSoundFxLevel();
    }