Пример #1
0
        private void AddToNewGameSession(AddPlayerMessage addPlayerMessage, CancellationToken cancellationToken)
        {
            var gameSessionToken = this.gameSessionTokenFactory.CreateGameSessionToken();
            var gameSession      = new GameSession(this.gameManagerFactory.Create(), this.maximumPlayerCount, this.playerCardRepository, gameSessionToken, cancellationToken, this.loggerFactory);

            gameSession.Start();
            gameSession.AddPlayer(addPlayerMessage);
            this.gameSessions.Add(gameSessionToken, gameSession);
        }
        /// <summary>
        /// Tries to connect player to GameSession
        /// </summary>
        /// <param name="i_player">Player name</param>
        /// <returns>True if player could be connected, false if game is full or started and false with exception if game was removed (or other reasons for exception throw)</returns>
        public async Task <ServerResponseInfo <bool, Exception> > ConnectPlayerAsync(string i_player, byte[] i_address)
        {
            ServerResponseInfo <bool, Exception> res = new ServerResponseInfo <bool, Exception>();

            try
            {
                //Get GameSession from StateManager
                GameSession gameSession = await this.StateManager.GetStateAsync <GameSession>("gamesession");

                //Adds player to game if posible
                if (gameSession.AddPlayer(i_player, i_address))
                {
                    //If first player in lobby
                    if (gameSession.playerCount == 1)
                    {
                        await this.UnregisterReminderAsync(GetReminder("RemoveIfEmpty"));

                        //Registers LobyCheck reminder
                        await this.RegisterReminderAsync("LobbyCheck", null, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10));
                    }
                    //Saves "gamesession" state
                    await this.StateManager.SetStateAsync("gamesession", gameSession);

                    ActorEventSource.Current.Message(ServiceUri.AbsoluteUri);
                    ILoginService login = ServiceProxy.Create <ILoginService>(new Uri(ServiceUri.AbsoluteUri.Replace("GameManagerActorService", "LoginService")));
                    //Adds player to server (SQL Register)
                    await login.AddPlayerAsync(Id.ToString());

                    //Returns true
                    res.info = true;
                    return(res);
                }
                //Saves "gamesession" state
                await this.StateManager.SetStateAsync("gamesession", gameSession);

                //Returns false (player couldn't be added: game full or started)
                res.info = false;
                return(res);
            }
            //Catch exception if "gamesesion" state doesn't exist
            catch (Exception e)
            {
                //Returns false and exception (player couldn't be added: game removed)
                res.info      = false;
                res.exception = e;
                return(res);
            }
        }
Пример #3
0
    public override void StartExecution(Action <Command> OnCommandFinished)
    {
        base.StartExecution(OnCommandFinished);

        List <string> playerOrder = new List <string>();
        List <Color>  usedColors  = new List <Color>();

        foreach (Photon.Realtime.Player p in PhotonNetwork.CurrentRoom.Players.Values)
        {
            Color mainColor;

            do
            {
                mainColor = Keys.Gameplay.PLAYER_COLORS[Random.Range(0, 6)];
            }while (usedColors.Contains(mainColor));
            usedColors.Add(mainColor);

            Player player;
            if (session.roomOwner.IsLocal)
            {
                player = new Player(p, mainColor, Keys.Board.Backlight.SECONDARY_COLOR);
            }
            else
            {
                player = new Player(p);
            }
            session.AddPlayer(player);

            if (session.roomOwner.IsLocal)
            {
                playerOrder.Add(player.GetName());
            }
        }

        if (session.roomOwner.IsLocal)
        {
            session.playerOrder = playerOrder;
        }
    }
Пример #4
0
        // When a player creates a new
        public async Task NewGame(string d)
        {
            int dimension = Convert.ToInt32(d);

            if (_gameSessions.Games.Any(g => g.Players.Count() == 1))
            {
                await JoinGame();
            }
            var         newKey  = Guid.NewGuid().ToString();
            GameSession newGame = new GameSession(dimension)
            {
                SessionKey = newKey
            };

            newGame.AddPlayer(Context.ConnectionId);
            _gameSessions.Games.Add(newGame);
            await Groups.AddToGroupAsync(Context.ConnectionId, newKey.ToString());

            await Clients.Caller.SendAsync("WaitingPlayer2");

            await Clients.Others.SendAsync("EnableJoin");
        }
Пример #5
0
 public GameSessionWindow()
 {
     InitializeComponent();
     gameSession.AddPlayer(new Player(new GreenPlayer()));
 }