internal ServerClient(GameServiceConfig GameServiceConfig) { Password = GameServiceConfig.ServerCredential.Password; UserName = GameServiceConfig.ServerCredential.UserName; URL = GameServiceConfig.MasterServerURL; HttpClient = new HttpClient(); HttpClient.BaseAddress = new Uri(URL); HttpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); }
}; //Our key //readonly static byte[] AuthenticationKeys = new byte[6] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; //Blank key public ArcadeGameStartAndStopService() { InitializeComponent(); MainConfig = JSONServiceConfig.GetJSONServiceConfig(); Logger = new Logger(); SlaveLocationModel slaveLocationModel = new SlaveLocationModel(); //GameServicePipeServer.Service = this; TheServerClient = new ServerClient(MainConfig); GameServicePipeServer ServerController = new GameServicePipeServer(); ServerController.PlayGameEvent += StartGameRequested; GameMenu = new GameMenu(ServerController); #region depreciated //ACR122UManager.GlobalCardCheck = (e) => //{ // return AcceptedATRS.Any(x => // { // bool CeckSuccess = false; // if (e.ATR.Length == x.Length) // { // CeckSuccess = true; // for (int i = 0; i < e.ATR.Length; i++) // { // if (e.ATR[i] != x[i]) // { // CeckSuccess = false; // break; // } // } // } // return CeckSuccess; // }); //}; //if (MainConfig.DefualtGameGUID == null || !GameStarter.Config.Games.Any(x => x.GUID == MainConfig.DefualtGameGUID)) //{ // Logger.WriteLog("Game GUID doesnt exist. Will attempt revert to first game in list.", LoggerWarringLevel.Warring); // MainConfig.DefualtGameGUID = GameStarter.Config.Games.FirstOrDefault(x=>true)?.GUID; // if (MainConfig.DefualtGameGUID == null) // { // Logger.WriteLog("Game list seems to be empty. Please populate game list before starting service. Service will now Stop.", LoggerWarringLevel.Danger); // MessageBox.Show("Game list seems to be empty.\nPlease populate game list before starting service.\nService will now Stop."); // throw new Exception("Game list seems to be empty.\nPlease populate game list before starting service.\nService will now Stop."); // } //} //GameGUID = MainConfig.DefualtGameGUID; #endregion #region Kernel32EventTieing CloseEventHandle += new CloseEvent(CloseEventAction); SetConsoleCtrlHandler(CloseEventHandle); #endregion }