Пример #1
0
        public async Task AddGameAsyncTest()
        {
            //Arrange
            await CreateDb();

            GameDto game = new GameDto()
            {
                Team1 = "Juve",
                Team2 = "Real",
                Date  = DateTime.UtcNow
            };

            //Act
            var id = await _gameService.AddGameAsync(game);

            var expected = await _gameService.GetGameAsync(id);

            //Assert
            Assert.AreEqual("Juve", expected.Team1);
        }
Пример #2
0
        public async Task AddGameAsync_WhenNewGameIsPassed_ShouldAddGameToRepository()
        {
            // Arrange
            var gameRepository   = A.Fake <IGameRepository>();
            var sharedRepository = A.Fake <ISharedRepository>();

            var processGameStrategyFactory = A.Fake <IProcessGameStrategyFactory>();
            var strategy = A.Fake <ProcessGameStrategyBase>();

            A.CallTo(() => processGameStrategyFactory.CreateStrategy(Direction.Up)).Returns(strategy);

            var service = new GameService(gameRepository, sharedRepository, processGameStrategyFactory);

            var newGame = new Game();

            // Act
            await service.AddGameAsync(newGame);

            // Assert
            A.CallTo(() => gameRepository.AddAsync(newGame)).MustHaveHappened();
            A.CallTo(() => processGameStrategyFactory.CreateStrategy(Direction.Up)).MustHaveHappened();
            A.CallTo(() => strategy.ProcessGameAsync(A <IGameDecorator> .Ignored)).MustHaveHappenedOnceExactly();
            A.CallTo(() => sharedRepository.SaveChangesAsync()).MustHaveHappenedOnceExactly();
        }