private void AddServerItem(GameServerInfoPB date) { if (date == null) { return; } GameObject obj = Instantiate(_lastServer.gameObject); LoginChooseServerItem item = obj.GetComponent <LoginChooseServerItem>(); item.SetData(date); obj.transform.SetParent(_serverRoot, false); }
public void ChooseServer(string serverId) { GameServerInfoPB data = GetGameServerData(serverId); if (data == null) { return; } AppConfig.Instance.logicServer = "http://" + data.Addr + ":" + data.Port + "/"; NetWorkManager.Instance.SetServer(AppConfig.Instance.logicServer); AppConfig.Instance.serverId = data.ServerId; AppConfig.Instance.serverName = data.Name; Debug.LogWarning("ChooseServer: serverName" + AppConfig.Instance.serverName); }
public void SetData(GameServerInfoPB date) { _date = date; _nameText.text = date.Name; _hotStatus.SetActive(false); _newStatus.SetActive(false); _closeStatus.SetActive(false); switch (date.Status) { case NetWorkManager.SERVER_HOT: _hotStatus.SetActive(true); break; case NetWorkManager.SERVER_NEW: _newStatus.SetActive(true); break; case NetWorkManager.SERVER_CLOSE: _closeStatus.SetActive(true); break; } }
private void RefreshServers() { GameServerInfoPB lastDate = null; ClearItems(); for (int i = 0; i < NetWorkManager.Instance.serverIds.Count; ++i) { string serverId = NetWorkManager.Instance.serverIds[i]; //string name = I18NManager.Get("Login_Server_" + (i + 1)); GameServerInfoPB serverData = NetWorkManager.Instance.GetGameServerData(serverId); AddServerItem(serverData); if (lastDate == null) { lastDate = serverData; } } if (lastDate != null) { _lastServer.SetData(lastDate); } }
public GameServerInfoPB SetServerDatas(RepeatedField <GameServerInfoPB> list) { serverIds.Clear(); _serverDatas.Clear(); for (int i = 0; i < list.Count; ++i) { Debug.LogWarning("server: id: " + list[i].ServerId + " ip: " + list[i].Addr + " name:" + list[i].Name + " order:" + list[i].Sort + " status:" + list[i].Status); if (list[i].Status == SERVER_HIDDEN) { continue; } if (!_serverDatas.ContainsKey(list[i].ServerId)) { serverIds.Add(list[i].ServerId); _serverDatas.Add(list[i].ServerId, list[i]); } } serverIds.Sort((a, b) => { GameServerInfoPB date_a = GetGameServerData(a); GameServerInfoPB date_b = GetGameServerData(b); return(date_b.Sort.CompareTo(date_a.Sort)); }); GameServerInfoPB result = null; if (serverIds.Count > 0) { result = GetGameServerData(serverIds[0]); } return(result); //serverIds.Add(list[0].ServerId + "_1"); //_serverDatas.Add(list[0].ServerId + "_1", list[0]); }