public User(Socket soc, GameServerDLG g_pMain) { this.socket = soc; this.g_pMain = g_pMain; Initialize(); ReceiveUser(); }
public KOSocket(GameServerDLG g_pMain) { this.g_pMain = g_pMain; isLoginServer = false; }
internal bool AddUser(string strUserID, GameServerDLG g_pMain, _KNIGHTS_USER pUser) { if (m_arKnightsUser.Count >= MAX_CLAN_USERS) return false; _KNIGHTS_USER pKnightUser = new _KNIGHTS_USER(); pKnightUser.byUsed = 1; pKnightUser.nDonatedNP = 0; pKnightUser.pSession = null; pKnightUser.strUserName = strUserID; pKnightUser.Level = pUser.Level; pKnightUser.Fame = pUser.Fame; pKnightUser.LastLogin = pUser.LastLogin; pKnightUser.strMemo = pUser.strMemo; m_arKnightsUser.Add(pKnightUser); return true; }