public static void Execute_VerifyGuilds() { GameServer.clearGuildList(); DataSet Query = GameServer.Sql.Command("SELECT * FROM GuildInfo"); for (int i = 0; i < Query.Tables[0].Rows.Count; i++) { GameServer.AddGuild ( Convert.ToInt32(Query.Tables[0].Rows[i]["GuildId"].ToString()), //"defaultmark.dds", Query.Tables[0].Rows[i]["Mark"].ToString(), Query.Tables[0].Rows[i]["Name"].ToString(), //"hiro", Query.Tables[0].Rows[i]["Master"].ToString(), //"00:00:00", Query.Tables[0].Rows[i]["RegDate"].ToString(), Convert.ToInt32(Query.Tables[0].Rows[i]["Point"].ToString()), //"", Query.Tables[0].Rows[i]["cafe_url"].ToString(), //"" Query.Tables[0].Rows[i]["Explanation"].ToString() ); } }