// Use this for initialization public void TimerStart() { // Debug.Log ("Timer at" + gameObject.name); timerActiveFLG = true; gameSequencerManagerClass = GameObject.FindGameObjectWithTag (TagName.GameSequencerManager).GetComponent<GameSequenceManager> (); }
// Use this for initialization public void TimerStart() { // Debug.Log ("Timer at" + gameObject.name); timerActiveFLG = true; gameSequencerManagerClass = GameObject.FindGameObjectWithTag(TagName.GameSequencerManager).GetComponent <GameSequenceManager> (); }