public void OnReceiveMessage(UnityAction <ChangeMessage> ReceiveMessage) { GameSendMessageEvent.AddListener(ReceiveMessage); }
public void SendMessage(ChangeMessage changeMessage) { GameSendMessageEvent.Invoke(changeMessage); }
public void OnReceiveMessage(UnityAction <ChangeMessage> ReceiveMessage) { GameSendMessageEvent.AddListener(ReceiveMessage); }
public void SendMessage(ChangeMessage changeMessage) { GameSendMessageEvent.Invoke(changeMessage); }