// Use this for initialization void Start() { if (instance == null) { instance = this; } }
private void CreateButton(GameRecord game) { GameObject button = (GameObject)Instantiate( buttonPrefab, contentTransform, false ); GameSelectionController gameSelector = button.GetComponent <GameSelectionController> (); gameSelector.game = game; gameSelector.player = player; }
private void CreateEntry( KeyValuePair <PlayerProfile, GameRecord> entry, int rank ) { GameObject container = (GameObject)Instantiate( entryPrefab, contentTransform, false ); GameSelectionController gameSelector = container.GetComponentInChildren <GameSelectionController> (); container.GetComponent <Text> ().text = rank + ". " + entry.Key.Name + " - " + entry.Value.Scores[entry.Key]; gameSelector.game = entry.Value; gameSelector.player = entry.Key; }