protected static void ResumeEvent(bool is_resume, object userData = null) { if (is_resume) { GameSceneEvent.Resume(userData); } else { GameSceneEvent.Cancel(); GameSection currentSection = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSection(); if (currentSection != null && currentSection.isClose) { currentSection.Open(UITransition.TYPE.OPEN); } } }