public async Task <IActionResult> MyList(string user) { IQueryable <string> genreQuery = from G in _context.Gamedb orderby G.Genre select G.Genre; IQueryable <string> devQuery = from D in _context.Gamedb orderby D.Developer select D.Developer; var games = from game in _context.Gamedb join usr in _context.gameUserConnection on game.ID equals usr.gameID where usr.userID == user select game; var GameSearch = new GameSearchModel { Genres = new SelectList(await genreQuery.Distinct().ToListAsync()), Developers = new SelectList(await devQuery.Distinct().ToListAsync()), Games = await games.ToListAsync() }; return(View("UserIndex", GameSearch)); }
public async Task <IActionResult> UserIndex(string Genre, string Developer, string searchString) { IQueryable <string> genreQuery = from G in _context.Gamedb orderby G.Genre select G.Genre; IQueryable <string> devQuery = from D in _context.Gamedb orderby D.Developer select D.Developer; var games = from G in _context.Gamedb select G; if (!string.IsNullOrEmpty(searchString)) { games = games.Where(s => s.Name.Contains(searchString)); } if (!string.IsNullOrEmpty(Genre)) { games = games.Where(g => g.Genre == Genre); } if (!string.IsNullOrEmpty(Developer)) { games = games.Where(d => d.Developer == Developer); } var GameSearch = new GameSearchModel { Genres = new SelectList(await genreQuery.Distinct().ToListAsync()), Developers = new SelectList(await devQuery.Distinct().ToListAsync()), Games = await games.ToListAsync() }; return(View(GameSearch)); }
async Task SearchCheck(GameSearchModel user) { if (gameSearchModels.Count > 1) { int plus = user.Rank; int minus = user.Rank - 1; GameSearchModel opponent; for (int i = 0; i < gameSearchModels.Count; i++) { opponent = gameSearchModels.Find(f => f.Rank == plus); if (opponent != null) { await ReturnToGame(user, opponent); continue; } opponent = gameSearchModels.Find(f => f.Rank == minus); if (opponent != null) { await ReturnToGame(user, opponent); continue; } plus++; minus--; } } }
public IActionResult Search(GameSearchModel searchModel) { if (!string.IsNullOrWhiteSpace(searchModel.Title)) { searchModel.Title = searchModel.Title.Trim(); } if (SessionValueExists("game-query")) { searchModel.Title = GetStringFromSession("game-query"); } if (SessionValueExists("wish")) { searchModel.Title = GetFromSession <string>("wish"); } if (Request.Headers["Referrer"].Contains("/Game/Search") && string.IsNullOrWhiteSpace(searchModel.Title)) { ShowStatusMessage(MessageTypeEnum.error, "Please enter search terms.", "Search Error"); return(View(searchModel)); } if (!string.IsNullOrWhiteSpace(searchModel.Title)) { searchModel.GiantBombResult = _giantBombService.Search(searchModel.Title); searchModel.BGGResult = _bggService.Search(searchModel.Title); } ViewBag.Title = "Game Search"; return(View(searchModel)); }
private IEnumerator search_game(string terms) { string uri = "http://www.speedrun.com/api/v1/games?name=" + UnityWebRequest.EscapeURL(terms); using (UnityWebRequest request = UnityWebRequest.Get(uri)) { request.SetRequestHeader("Content-Type", "application/json"); yield return(request.SendWebRequest()); if (request.isNetworkError) { Debug.Log("Error: " + request.error); } else { GameSearchModel game_list = JsonUtility.FromJson <GameSearchModel>(request.downloadHandler.text); foreach (Transform child in _game_list_content.transform) { GameObject.Destroy(child.gameObject); } // Loop through user.data, and for each create a new row from a prefab foreach (GameData game in game_list.data) { GameView game_view = Instantiate(_game_list_content.game_view_prefab, _game_list_content.transform); game_view.set_game(game.id); } } } }
public void AbortGameSearch() { GameSearchModel user = gameSearchModels.Where(w => w.Id == Context.ConnectionId).FirstOrDefault(); if (user != null) { gameSearchModels.Remove(user); } }
async Task ReturnToGame(GameSearchModel user, GameSearchModel enemy) { Guid id = Guid.NewGuid(); SearchResult searchResult = new SearchResult() { UserId = id, Enemy = new Enemy() { Name = enemy.Name, ImgAvatarHref = "", Rank = enemy.Rank } }; await Clients.Client(user.Id).SendAsync("MessageGameSearch", searchResult);//to user searchResult.Enemy.Name = user.Name; await Clients.Client(enemy.Id).SendAsync("MessageGameSearch", searchResult);//to enemy //дисконект }
private void ResetSearch() { _searchModel = new GameSearchModel(); }
private async Task SearchGames(GameSearchModel searchModel) { await _gameSearchStateManagement.SearchGames(searchModel); }