public void Setup() { _game = new TestGame(); _player = _game.GetTestPlayer(); _path = new List <Position>(); _party = _player.Parties[0]; GameScheduler.Clear(); }
public void Setup() { _game = new TestGame(); _player = _game.GetTestPlayer(); _path = new List <Position>(); _party = _player.Parties[0]; _dungeon = new Dungeon(new BattleTeam(new Unit(0))); GameScheduler.Clear(); }
public void Setup() { GameScheduler.SetLogicalTime(DateTime.UtcNow); GameScheduler.Clear(); }