public GameSceneEvent(GameSceneEvent e) { isExecute = e.isExecute; eventName = e.eventName; sender = e.sender; userData = e.userData; }
private void Update() { if (isObserve) { if ((!IsValidParty() || !IsConnect()) && !queryInvalidRoom) { if (!checkInviteListDone) { if (MonoBehaviourSingleton <UserInfoManager> .I.ExistsPartyInvite) { if (!isSendingInviteList) { if (!GameSceneEvent.IsStay()) { GameSceneEvent.Stay(); isStayEvent = true; } MonoBehaviourSingleton <PartyManager> .I.SendInvitedParty(delegate { if (isStayEvent) { GameSceneEvent.Resume(null); } checkInviteListDone = true; }, false); isSendingInviteList = true; } } else { checkInviteListDone = true; } } else { string currentSectionName = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName(); if (section != null && section.sectionData != (GameSceneTables.SectionData)null && section.sectionData.sectionName == currentSectionName && MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible()) { queryInvalidRoom = true; if (dispatchCallBack != null) { dispatchCallBack("INVALID_ROOM"); OffObserve(); } } } } else if (sendInfoSpan.IsReady()) { Protocol.Try(delegate { MonoBehaviourSingleton <PartyManager> .I.SendInfo(delegate { }); }); } } }
public static void PopStay() { if (stayStack != null && stayStack.Count != 0) { stay = (GameSceneEvent)stayStack.Pop(); } }
public static void SendEvent(string caller, GameObject sender, string event_name, object event_data = null, Action <string, object, string> callback = null) { if (string.IsNullOrEmpty(event_name)) { Log.Error(LOG.UI, "eventName == empty"); } else if (MonoBehaviourSingleton <GameSceneManager> .IsValid() && !GameSceneEvent.IsStay()) { if (MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { UIPanel componentInParent = sender.GetComponentInParent <UIPanel>(); if (componentInParent == null || componentInParent.depth != 9999) { Log.Error(LOG.UI, "GameSceneManager.I.isChangeing == true"); return; } } string text = null; UIGameSceneEventSenderVersionRestriction component = sender.GetComponent <UIGameSceneEventSenderVersionRestriction>(); if (component != null) { text = component.GetCheckApplicationVersionText(); } if (callback == null) { MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent(caller, sender, event_name, event_data, text, true); } else { callback(event_name, event_data, text); } } }
private void OpenMessageDialog(Error msg_id, Action <string> callback) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, StringTable.GetErrorMessage((uint)msg_id), null, null, null, null), delegate(string ret) { GameSceneEvent.PopStay(); callback(ret); }, true, 0); }
private void OpenYesNoDialog(Error msg_id, Action <string> callback) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, StringTable.GetErrorMessage((uint)msg_id), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 112u), null, null), delegate(string ret) { GameSceneEvent.PopStay(); callback(ret); }, true, 0); }
public static void PushStay() { if (stayStack == null) { stayStack = new Stack(); } stayStack.Push(stay); stay = null; }
public static void Stay() { if (stay != null) { Log.Error(LOG.GAMESCENE, "ERR :: GameSceneEvent Is Already Staying"); } else { stay = new GameSceneEvent(current); ResetCurrent(); } }
public static void Resume(object userData = null) { if (stay != null && MonoBehaviourSingleton <GameSceneManager> .IsValid()) { current = stay; stay = null; if (userData != null) { current.userData = userData; } MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent("GameSceneEvent.Resume", current.sender, current.eventName, current.userData, null, false); } }
private static void OpenMaintenancePopup <T>(T ret) where T : BaseModel { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, StringTable.GetErrorMessage(1002u), StringTable.Get(STRING_CATEGORY.ERROR_DIALOG, 100202u), StringTable.Get(STRING_CATEGORY.ERROR_DIALOG, 100201u), null, ret.infoError), delegate(string btn) { if (btn == "YES") { Native.OpenURL("https://www.facebook.com/DragonProject/"); } GameSceneEvent.PopStay(); MonoBehaviourSingleton <AppMain> .I.Reset(); Native.applicationQuit(); }, true, ret.error); }
public override void OnQuery_SELECT_ROOM() { if (GameSceneEvent.current != null) { object userData = GameSceneEvent.current.userData; if (userData != null) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append(MonoBehaviourSingleton <PartyManager> .I.partys[(int)userData].partyNumber); stringBuilder.Append("_"); stringBuilder.Append(PartyManager.GenerateToken()); PlayerPrefs.SetString("im", stringBuilder.ToString()); } } GameSceneEvent.Cancel(); BackToHome(); }
protected static void ResumeEvent(bool is_resume, object userData = null) { if (is_resume) { GameSceneEvent.Resume(userData); } else { GameSceneEvent.Cancel(); GameSection currentSection = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSection(); if (currentSection != null && currentSection.isClose) { currentSection.Open(UITransition.TYPE.OPEN); } } }
private static bool IsEnabledSend() { if (!AppMain.isInitialized) { return(true); } if (!MonoBehaviourSingleton <UIManager> .I.IsDisable()) { if (!isTry && !GameSceneEvent.IsStay()) { return(false); } } else if (!GameSceneEvent.IsStay() && !MonoBehaviourSingleton <GameSceneManager> .I.isWaiting) { return(false); } return(true); }
public bool IsEnableControl() { if (MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { return(false); } if (GameSceneEvent.IsStay()) { return(false); } if (isPlayingSitAnimation) { return(false); } if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "HomeTop" && MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "LoungeTop" && MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "GuildTop") { return(false); } return(true); }
public static void Initialize() { ResetCurrent(); stay = null; stayStack = null; }
protected static void StayEvent() { GameSceneEvent.Stay(); }
protected static void PopStayEvent() { GameSceneEvent.PopStay(); }
protected static void ChangeStayEvent(string event_name, object event_data = null) { GameSceneEvent.ChangeStay(event_name, event_data); }
private static bool End <T>(T ret, Action <T> call_back, Action retry_action) where T : BaseModel { SetBusy(-1); int code = ret.error; bool flag = MonoBehaviourSingleton <UIManager> .IsValid() && MonoBehaviourSingleton <UIManager> .I.IsTutorialErrorResend(); if (code == 0) { if (flag) { GameSceneEvent.PopStay(); } if (Utility.IsExist(ret.diff) && MonoBehaviourSingleton <ProtocolManager> .IsValid()) { MonoBehaviourSingleton <ProtocolManager> .I.OnDiff(ret.diff[0]); } return(true); } if (code < 100000) { bool flag2 = false; switch (code) { case 1002: case 1003: case 1020: case 1023: case 2001: flag2 = true; break; } if ((!flag2 || ret is CheckRegisterModel) && GameSceneGlobalSettings.IsNonPopupError(ret)) { if (code == 1002) { OpenMaintenancePopup(ret); } return(true); } string errorMessage = StringTable.GetErrorMessage((uint)code); MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); if (flag2 && code != 1002) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); if (code == 1003) { Native.launchMyselfMarket(); } MonoBehaviourSingleton <AppMain> .I.Reset(); }, true, code); } else if (flag2 && code == 1002) { OpenMaintenancePopup(ret); } else if (!MonoBehaviourSingleton <GameSceneManager> .I.isChangeing && !flag) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { Debug.Log((object)"kciked"); MonoBehaviourSingleton <AppMain> .I.ChangeScene(string.Empty, "HomeTop", delegate { MonoBehaviourSingleton <GuildManager> .I.UpdateGuild(null); }); } }, true, code); } else { if (flag && GameSceneEvent.IsStay()) { GameSceneEvent.PushStay(); } if (code == 74001 || code == 74002) { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } } return(false); } if (code == 200000) { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_200000", "Functionality"); } else { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); } string text = StringTable.Format(STRING_CATEGORY.COMMON_DIALOG, 1001u, code); GameSceneEvent.PushStay(); if (code == 129903) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, 72003u, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 500000 && code < 600000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 600000 && code < 700000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } return(false); }
public void SendCheckRegister(string ntc_data, Action <bool> call_back) { CheckRegisterModel.RequestSendForm requestSendForm = new CheckRegisterModel.RequestSendForm(); requestSendForm.data = ntc_data; Protocol.Send(CheckRegisterModel.URL, requestSendForm, delegate(CheckRegisterModel ret) { switch (ret.Error) { case Error.None: MonoBehaviourSingleton <UserInfoManager> .I.SetRecvUserInfo(ret.result.userInfo, ret.result.tutorialStep); MonoBehaviourSingleton <UserInfoManager> .I.SetNewsID(ret.result.newsId); MonoBehaviourSingleton <UserInfoManager> .I.userIdHash = ret.result.userIdHash; sendAsset = ret.result.sendAsset; if (ret.result.recommendUpdate) { RecommendUpdateCheck(delegate { call_back(true); }); } else if (call_back != null) { call_back(true); } break; case Error.ERR_AUTH_FAILED: if (string.IsNullOrEmpty(account.token)) { if (ret.result.recommendUpdate) { RecommendUpdateCheck(delegate { call_back(false); }); } else if (call_back != null) { call_back(false); } } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, StringTable.GetErrorMessage((uint)ret.Error), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 101u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 102u), null, null), delegate(string btn) { if (btn == "YES") { GameSceneEvent.PopStay(); ResetAccount(); TutorialReadData.SaveAsEmptyData(); SaveAsEmptyData(); MonoBehaviourSingleton <AppMain> .I.Reset(); } else { SendCheckRegister(ntc_data, call_back); } }, true, (int)ret.Error); } break; case Error.WRN_MAINTENANCE: OpenMessageDialog(ret.Error, delegate { MonoBehaviourSingleton <GameSceneManager> .I.OpenInfoDialog(delegate { SendCheckRegister(ntc_data, call_back); }, true); }); break; case Error.WRN_UPDATE_FORCE: OpenMessageDialog(ret.Error, delegate { Native.launchMyselfMarket(); SendCheckRegister(ntc_data, call_back); }); break; case Error.WRN_BAN_USER: OpenMessageDialog(ret.Error, delegate { SendCheckRegister(ntc_data, call_back); }); break; case Error.WRN_RESIGNED_USER: OpenMessageDialog(ret.Error, delegate { SendCheckRegister(ntc_data, call_back); }); break; default: OpenYesNoDialog(ret.Error, delegate(string sel) { if ("YES" == sel) { SendCheckRegister(ntc_data, call_back); } else { Application.Quit(); } }); break; } }, string.Empty); }
protected static void CancelEventAndBackSection() { GameSceneEvent.Cancel(); MonoBehaviourSingleton <GameSceneManager> .I.ChangeSectionBack(); }
public static void Cancel() { ResetCurrent(); stay = null; }
protected static void ChangeStayEventData(object event_data) { GameSceneEvent.ChangeStayEventData(event_data); }