public void UpdateState(GameState newState) { state = newState; switch (state) { case GameState.Loading: GameSaveLoad.LoadScore(); break; case GameState.Title: break; case GameState.Test: isInitializing = true; Invoke("StartTestMode", 2.0f); break; case GameState.Guided: Invoke("StartGuidedMode", 2.0f); break; } }