// static GameManager gamemanager = new GameManager("") static void Main(string[] args) { try { // redis.HashDelete("GameBasicInfo", "-1"); _websockerRuner.InitSocket(); //var r = GameTest.GetRoom(); // GameTest.DoSomethine(); //var roomSeatKey = GK.Room_Seat("03258363"); //var dicSeat = redis.HashFindAll(roomSeatKey); // PushSharp ps = new PushSharp(); //ps.StartServer(); //ps.SendMsg(); // //var r = redis.HashAdd("TestKey", "Field", "shanghai"); //r = redis.HashAdd("TestKey", "Field", "shanghai"); // string s = redis.HashGet(GK.GameStatus, "03077460"); // Console.WriteLine(s); //redis.HashAdd("TestKey", "Field", s); //s = redis.HashGet("TestKey", "Field"); // redis.WriteSortedSet2<string>("test1", "abc", 0); // var r = redis.FindSortedSet<string>("test1"); // RedisValue rv = JsonConvert.SerializeObject("abc"); //var s = redis.AdjustScore("Room_AllRoom_0", "02190154", -1); //Console.WriteLine(s); Console.Read(); } catch (Exception ex) { Console.WriteLine(ex.Message); Console.Read(); } finally { } }