/* End gameplay */ public void EndGameplay() { RaisePointerOnInputScroller(); ExpireUnpauseProcess(); DeactivatePauseButton(); StopCountDownHeat(); MarkGameStatsTrackerGameplayEnded(); DeactivateGameplayUI(); DeactivateHUD(); StopTargetSpawn(); // EnableRootScroller(); // FrostRootElement(); GameResultStats stats = CreateGameResultStats(); MightWannaSaveDataHere(stats); ActivateMainMenu(); HideTitle(); ActivateEndGamePane(); ResetEndGamePane(); FeedEndGamePane(stats); StartEndSequence(); Frost(); IncrementInterstitialADManagerSessionCount(); }
void FeedEndGamePane(GameResultStats stats) { thisEndGamePane.FeedStats( stats.score, stats.highScore, stats.gainedCurrency, stats.scoreCurrencyBonus ); }
GameResultStats CreateGameResultStats() { int score = thisScoreManager.GetScore(); int highScore = thisScoreManager.GetHighScore(); int gainedCurrency = thisCurrencyManager.GetGainedCurrency(); GameResultStats stats = new GameResultStats(); stats.score = score; stats.highScore = highScore; stats.gainedCurrency = gainedCurrency; stats.scoreCurrencyBonus = CalculateScoreCurrencyBonus(score); return(stats); }
public void InitStats() { stats = new GameStats(); resultStats = new GameResultStats(); IsGameEnd = false; DomainEvents.Raise <OnPlayerStatsInit>(new OnPlayerStatsInit(attrs.HP, attrs.BasicMana)); stats.CurrentHP = attrs.HP; stats.CurrentMana = attrs.BasicMana; elapsedTime = 0f; StartNewRound(); var attackAttr = enemy.InitAttack(); ExtraRoundDuration = attackAttr.Time; CaculateNextRoundDuration(); }
void MightWannaSaveDataHere(GameResultStats stats) { thisPlayerDataManager.SetFileIndex(0); if (!thisPlayerDataManager.PlayerDataIsLoaded()) { thisPlayerDataManager.Load(); } int currency = thisPlayerDataManager.GetCurrency(); int newCurrency = currency + stats.gainedCurrency + stats.scoreCurrencyBonus; thisPlayerDataManager.SetCurrency(newCurrency); int score = stats.score; int highScore = thisPlayerDataManager.GetHighScore(); if (score > highScore) { thisPlayerDataManager.SetHighScore(score); } thisPlayerDataManager.Save(); }
public OnGameEnd(GameResultStats result, bool isWin) { Result = result; IsWin = isWin; }