private void HandleOnGameResetEvent(GameResetEvent e) { if (e.launch) { isLocalPlayerTurn = false; } }
private void HandleOnGameResetEvent(GameResetEvent e) { if (e.launch) { Reset(); isTurn = false; isFirstPlayerLastRound = false; } }
protected override void GameReset(GameResetEvent e) => StopAllCoroutines();
protected virtual void GameReset(GameResetEvent e) { }