public Number(Scene scene, Material[] materials, float left, float top, float height, Alignment align, int digitCount, Color color, GameRenderLayer layer = GameRenderLayer.Hud) { this.scene = scene; this.materials = materials; this.align = align; this.digitCount = digitCount; this.layer = layer; this.color = color; digitHeight = height; digitWidth = height / materials[0].DiffuseMap.PixelSize.AspectRatio; this.left = left; this.top = top; }
public Number CreateNumber(Scene scene, float left, float top, float height, Alignment align, int digitCount, Color color, GameRenderLayer layer = GameRenderLayer.Hud) { return(new Number(scene, materials, left, top, height, align, digitCount, color, layer)); }
public Number CreateNumber(Scene scene, float left, float top, float height, Alignment align, int digitCount, Color color, GameRenderLayer layer = GameRenderLayer.Hud) { return new Number(scene, materials, left, top, height, align, digitCount, color, layer); }