private void InitNewGameData() { _OneGame.GameInfo.GameTurn = 0; _OneGame.GameInfo.GameStatus = GameStatus.NoGame; //设置游戏状态为等待用户 GameRedis.SetGameBasic(_OneGame.GameInfo); // GameRedis.SetGameStatus(_OneGame.BasicInfo.RoomCode, GameStatus.NoGame); }
public OutAPIResult SetGameInfo(EGameInfo gi) { OutAPIResult r = new OutAPIResult(); try { GameRedis.SetGameBasic(gi); _OneGame.GameInfo = gi; } catch (Exception ex) { r.ErrorMsg = ex.Message; } return(r); }