// Use this for initialization void Start() { am = AccessoryManager.instance; grm = GameRecordManager.instance; button = GetComponent <Button>(); buyButton = GetComponentInChildren <BuyGameItemButton>(); Initialise(); }
// Use this for initialization void Start() { grm = GameRecordManager.instance; if (grm != null) { GetCoinAndCheese(); } GameRecordManager.OnWalletChange += UpdateWallet; }
public PairGameViewModel() { NewGameCommand = new RelayCommand(param => StartGame((string)param)); FlipCardCommand = new RelayCommand(param => FlipCard((CardViewModel)param)); ExitGameCommand = new RelayCommand(param => RefreshGame()); SaveGameCommand = new RelayCommand(param => SaveGame()); OpenGameCommand = new RelayCommand(param => OpenGame()); _gameRecordManager = new GameRecordManager(); Score = 0; _playerManager = new PlayerManager(); DispatcherTimer = new DispatcherTimer(); }
public DoorsGameViewModel() { _playerManager = new PlayerManager(); flippegImage = false; Score = 0; _gameRecordManager = new GameRecordManager(); NewGameCommand = new RelayCommand(param => StartGame((string)param)); DoorsCommand = new RelayCommand(param => ResetScore()); SaveDoorsCommand = new RelayCommand(param => SaveGame()); OpenDoorsCommand = new RelayCommand(param => OpenGame()); FlipCardCommand = new RelayCommand(param => DoorsCardFlipped((DoorsCardViewModel)param)); }
private void Start() { button = GetComponent <Button>(); buyButton = GetComponentInChildren <BuyGameProductButton>(); grm = GameRecordManager.instance; button.onClick.AddListener(ShowDescription); if (buyButton != null) { buyButton.Initialise(this); Initialise(); } }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); Initialise(); }
public SnakeViewModel() { Width = Height = 15; GameStarted = false; Board = new ObservableCollection <int>(); Snake = new Models.Snake.Snake(new Point(5, 2), 5, Direction.Right); Run = false; _gameRecordManager = new GameRecordManager(); Movement = 300; _board = new Board(Width, Height); _board.drawPoint(); _board.UpdateBoard(Snake); UpdateWindow(); }
private void Start() { bm = BoardManager.instance; grm = GameRecordManager.instance; am = AccessoryManager.instance; anim = GameObject.FindGameObjectWithTag("Exit").GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterWalk>(); Cheese.OnCheeseEaten += SetCurrentCheese; GameRecordManager.OnGameOver += GameOver; drawLine.NoInkLeft += NoInk; levelComplete = false; currentCheese = 0; totalCheese = bm.cheeseNum; Debug.Log("Total Cheese" + totalCheese); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); grm = GameRecordManager.instance; am = AccessoryManager.instance; if (am != null) { Debug.Log("Here"); foreach (Accessory accessory in am.equippedAccessory) { this.immuneTimes += accessory.immuneTimes; } } hurtTimeCnt = hurtTime; Poison.OnPoisonEaten += GetHurt; }
public TicTacToeViewModel() { _playerManager = new PlayerManager(); CheckIfCatCanAppear = 0; Cards = new List <CardTicTacToe>(); for (int i = 0; i < 9; i++) { CardTicTacToe card = new CardTicTacToe(""); Cards.Add(card); } Message = "It is the turn of player"; win = 0; numberOcupatedSpaces = 0; _gameRecordManager = new GameRecordManager(); TicTacToeCommand = new RelayCommand(param => Logica((CardTicTacToe)param)); SaveTicTacToeCommand = new RelayCommand(param => SaveGame()); OpenTicTacToeCommand = new RelayCommand(param => OpenGame()); NewGameCommand = new RelayCommand(param => NewGame()); }
// Use this for initialization void Start() { text = GetComponent <Text>(); grm = GameRecordManager.instance; }