public string getQueueData(CurrentGame game, long summonerid)
        {
            GameQueueType type = game.GameQueueType;

            FileWriter.WriteToFile(type.ToString());
            return(type.ToString());
        }
Пример #2
0
 private static bool isSoloQueue(GameQueueType type)
 {
     return
         (type == GameQueueType.RankedSolo5x5 ||
          type == GameQueueType.RankedPremade5x5 ||
          type == GameQueueType.RankedFlexSR ||
          type == GameQueueType.RankedFlexTT ||
          type == GameQueueType.TeamBuilderDraftRanked5x5 ||
          type == GameQueueType.TeamBuilderRankedSolo);
 }
Пример #3
0
        public static int getData()
        {
            eventtrigger.onStartedUpdate();
            Properties.Settings.Default.Save();
            RiotSharp.CurrentGameEndpoint.CurrentGame gameinfo;
            string retval = "error";

            try
            {
                gameinfo = api.GetCurrentGame(Platform.EUW1, CURRENT_SUMMONER);
                GameQueueType qType = gameinfo.GameQueueType;

                if (isTeamRanked(qType))
                {
                    Console.WriteLine("Teamranked");
                    GameFetcher fetcher = new TeamRankedFetcher();
                    retval = fetcher.getQueueData(gameinfo, CURRENT_SUMMONER);
                }
                else if (isSoloQueue(qType))
                {
                    Console.WriteLine("SoloQueue");
                    GameFetcher fetcher = new SoloQueueFetcher();
                    retval = fetcher.getQueueData(gameinfo, CURRENT_SUMMONER);
                }
                else
                {
                    Console.WriteLine("Normal or Custom");
                    GameFetcher fetcher = new NormalCustomFetcher();
                    retval = fetcher.getQueueData(gameinfo, CURRENT_SUMMONER);
                }
                eventtrigger.onFinishedUpdate(retval);
                return(0);
            } catch (RiotSharpException e)
            {
                Console.WriteLine(e);
                FileWriter.WriteToFile("Not Ingame");
                eventtrigger.onFinishedUpdate("Not Ingame");
                return(-1);
            } catch (JsonSerializationException e)
            {
                Console.WriteLine(e);
                eventtrigger.onFinishedUpdate("Unknown Gamemode");
                FileWriter.WriteToFile("Unknown Gamemode");
                return(-2);
            }
        }
Пример #4
0
        public string getQueueData(CurrentGame game, long summonerid)
        {
            List <Participant> participants = game.Participants;
            long     teamId = participants.Find(x => x.SummonerId.Equals(summonerid)).TeamId;
            TeamInfo info;

            if (teamId == 100)
            {
                info = game.teamInfoOne;
            }
            else
            {
                info = game.teamInfoTwo;
            }

            if (info != null)
            {
                List <long> ids = new List <long>();
                ids.Add((long)summonerid);

                Dictionary <long, List <Team> > teams = ApiFetcher.api.GetTeams(Region.euw, ids);


                string rankedteamid = null;
                info.teamId.TryGetValue("fullId", out rankedteamid);
                GameQueueType type        = game.GameQueueType;
                List <Team>   teamlist    = teams.Values.First <List <Team> >();
                Team          currentTeam = teamlist.Find(team => team.FullId.Equals(rankedteamid));

                TeamStatDetail details = null;
                if (type == GameQueueType.RankedTeam5x5)
                {
                    details = currentTeam.TeamStatDetails.Find(queue => queue.TeamStatType.Equals("RANKED_TEAM_5x5"));
                }
                else
                {
                    details = currentTeam.TeamStatDetails.Find(queue => queue.TeamStatType.Equals("RANKED_TEAM_3x3"));
                }

                string name = currentTeam.Name;

                try
                {
                    List <string> teamids = new List <string>();
                    teamids.Add(currentTeam.FullId);
                    Dictionary <string, List <League> > leaguedict = ApiFetcher.api.GetLeagues(Region.euw, teamids);
                    List <League> leagues = leaguedict.Values.First <List <League> >();
                    League        league  = leagues.Find(l => l.Queue.ToString().Equals(type.ToString()));
                    LeagueEntry   entry   = league.Entries[0];

                    string tier     = league.Tier.ToString();
                    string division = entry.Division;
                    int    points   = entry.LeaguePoints;
                    int    wins     = entry.Wins;
                    int    losses   = entry.Losses;
                    return(FileWriter.WriteToFile(String.Format("{0}{1}{2} {3} ({4}LP) {5}/{6}", name, Environment.NewLine, tier, division, points, wins, losses)));
                } catch (RiotSharpException e)
                {
                    return(FileWriter.WriteToFile(String.Format("{0}{1}{2} ({3}/{4})", name, Environment.NewLine, "Placements", details.Wins, details.Losses)));
                }
            }
            else
            {
                return("meem");
            }
        }
Пример #5
0
 private static bool isTeamRanked(GameQueueType type)
 {
     return(type == GameQueueType.RankedTeam5x5 || type ==
            GameQueueType.RankedTeam3x3);
 }