Пример #1
0
        private void BindData()
        {
            if (StrCmd == "add")
            {
                litInfo.Text = "新增";
            }
            else
            {
                litInfo.Text = "更新";
            }

            if (IntParam <= 0)
            {
                return;
            }

            GamePropertySub property = FacadeManage.aidePlatformFacade.GetGamePropertySubInfo(IntParam, ownerID);

            if (property == null)
            {
                return;
            }

            ddlGameProperty.SelectedValue = property.ID.ToString();
            CtrlHelper.SetText(txtCount, property.Count.ToString());
            CtrlHelper.SetText(txtSortID, property.SortID.ToString());
        }
Пример #2
0
        protected void btnSave_Click(object sender, EventArgs e)
        {
            //判断权限
            GamePropertySub propertySub = new GamePropertySub();

            propertySub.ID      = Convert.ToInt32(ddlGameProperty.SelectedValue.Trim());
            propertySub.OwnerID = ownerID;
            propertySub.Count   = CtrlHelper.GetInt(txtCount, 0);
            propertySub.SortID  = CtrlHelper.GetInt(txtSortID, 0);

            if (StrCmd == "add")
            {
                try
                {
                    FacadeManage.aidePlatformFacade.InsertGamePropertySub(propertySub);
                    ShowInfo("新增成功");
                }
                catch
                {
                    ShowInfo("新增失败");
                }
            }
            else
            {
                try
                {
                    FacadeManage.aidePlatformFacade.UpdateGamePropertySub(propertySub);
                    ShowInfo("更新成功");
                }
                catch
                {
                    ShowInfo("更新失败");
                }
            }
        }
Пример #3
0
 public void UpdateGamePropertySub(GamePropertySub property)
 {
     this.aidePlatformData.UpdateGamePropertySub(property);
 }
Пример #4
0
 public void InsertGamePropertySub(GamePropertySub property)
 {
     this.aidePlatformData.InsertGamePropertySub(property);
 }