Пример #1
0
 void OnCollisionEnter2D(Collision2D target)
 {
     if (target.gameObject.tag == "ball")
     {
         int randomSound = Random.Range(0, 100) % 4;
         if (GamePrefs.GetSoundSetting() != 0)
         {
             Debug.Log("Sound should be played here");
             AudioSource.PlayClipAtPoint(sounds[randomSound], transform.position);
         }
         Ball2d.POT_SCORE = 1;
     }
 }    //onCollisionEnter2D
Пример #2
0
 void OnTriggerEnter2D(Collider2D target)
 {
     if (target.gameObject.tag == "ball")
     {
         if (GamePrefs.GetSoundSetting() != 0)
         {
             Debug.Log("during sound");
             AudioSource.PlayClipAtPoint(potSound, transform.position);
         }
         //Debug.Log("After sound ");
         Ball2d.SCORE        += Ball2d.POT_SCORE;
         UIController.ANIMATE = true;
         if (Ball2d.POT_SCORE == 2)
         {
             Instantiate(twoPointer);
         }
         else
         {
             Instantiate(onePointer);
         }
     }
 }    //ontriggerEnter2D