public void HardDifficulty() { GamePreferencesScript.SetEasyDifficulty(0); GamePreferencesScript.SetMedDifficulty(0); GamePreferencesScript.SetHardDifficulty(1); easySign.SetActive(false); medSign.SetActive(false); hardSign.SetActive(true); }
void CheckToPlayMusic() { if (GamePreferencesScript.GetIsMusicOn() == 1) { MusicController.instance.PlayMusic(true); musicBtn.image.sprite = musicIcons[0]; } MusicController.instance.PlayMusic(false); musicBtn.image.sprite = musicIcons[1]; }
public void MusicButton() { if (GamePreferencesScript.GetMusicState() == 0) { GamePreferencesScript.SetMusicState(1); MusicControllerScript.instance.PlayMusic(true); musicButton.image.sprite = musicIcons[1]; } else if (GamePreferencesScript.GetMusicState() == 1) { GamePreferencesScript.SetMusicState(0); MusicControllerScript.instance.PlayMusic(false); musicButton.image.sprite = musicIcons[0]; } }//MusicButton
void CheckToPlayMusic() { if (GamePreferencesScript.GetMusicState() == 1) { MusicControllerScript.instance.PlayMusic(true); //Display the music off icon musicButton.image.sprite = musicIcons[1]; } else { MusicControllerScript.instance.PlayMusic(false); //Display the music on icon musicButton.image.sprite = musicIcons[0]; } }
void SetTheDifficulty() { if (GamePreferencesScript.GetEasyDifficulty() == 1) { SetInitialDifficulty("easy"); } if (GamePreferencesScript.GetMedDifficulty() == 1) { SetInitialDifficulty("medium"); } if (GamePreferencesScript.GetHardDifficulty() == 1) { SetInitialDifficulty("hard"); } }
// Use this for initialization void Start() { moveCamera = true; if (GamePreferencesScript.GetEasyDifficulty() == 1) { maxSpeed = easySpeed; } if (GamePreferencesScript.GetMedDifficulty() == 1) { maxSpeed = medSpeed; } if (GamePreferencesScript.GetHardDifficulty() == 1) { maxSpeed = hardSpeed; } }
void SetScoreBasedOnDifficulty() { if (GamePreferencesScript.GetEasyDifficultyState() == 1) { SetScore(GamePreferencesScript.GetEasyDifficultyHighScore(), GamePreferencesScript.GetEasyDifficultyCoinScore()); } else if (GamePreferencesScript.GetMediumDifficultyState() == 1) { SetScore(GamePreferencesScript.GetMediumDifficultyHighScore(), GamePreferencesScript.GetMediumDifficultyCoinScore()); } else if (GamePreferencesScript.GetHardDifficultyState() == 1) { SetScore(GamePreferencesScript.GetHardDifficultyHighScore(), GamePreferencesScript.GetHardDifficultyCoinScore()); } }
void SetScoreBasedonDifficulty() { if (GamePreferencesScript.GetEasyDifficulty() == 1) { SetScore(GamePreferencesScript.GetEasyDifficultyScore(), GamePreferencesScript.GetEasyDifficultyScoreCoin()); } if (GamePreferencesScript.GetHardDifficulty() == 1) { SetScore(GamePreferencesScript.GetHardDifficultyScore(), GamePreferencesScript.GetHardDifficultyScoreCoiny()); } if (GamePreferencesScript.GetMedDifficulty() == 1) { SetScore(GamePreferencesScript.GetMedDifficultyScore(), GamePreferencesScript.GetMedDifficultyScoreCoin()); } }
// Use this for initialization void Start() { //Set our speed based on the user preferences. if (GamePreferencesScript.GetEasyDifficultyState() == 1) { maxSpeed = easySpeed; } else if (GamePreferencesScript.GetMediumDifficultyState() == 1) { maxSpeed = mediumSpeed; } else if (GamePreferencesScript.GetHardDifficultyState() == 1) { maxSpeed = hardSpeed; } moveCamera = true; }
void InitializeVariables() { if (!PlayerPrefs.HasKey("Game Initialized")) { GamePreferencesScript.SetEasyDifficulty(0); GamePreferencesScript.SetEasyDifficultyScore(0); GamePreferencesScript.SetEasyDifficultyScoreCoin(0); GamePreferencesScript.SetMedDifficulty(1); GamePreferencesScript.SetMedDifficultyScore(0); GamePreferencesScript.SetMedDifficultyScoreCoin(0); GamePreferencesScript.SetHardDifficulty(0); GamePreferencesScript.SetHardDifficultyScore(0); GamePreferencesScript.SetHardDifficultyScoreCoin(0); GamePreferencesScript.SetIsMusicOn(0); PlayerPrefs.SetInt("Game Initialized", 123); } }
void InitializeVariables() { //If we don't have any preferences if (!PlayerPrefs.HasKey("Game Initialized")) { GamePreferencesScript.SetEasyDifficultyState(0); GamePreferencesScript.SetEasyDifficultyHighScore(0); GamePreferencesScript.SetEasyDifficultyCoinScore(0); GamePreferencesScript.SetMediumDifficultyState(1); GamePreferencesScript.SetMediumDifficultyHighScore(0); GamePreferencesScript.SetMediumDifficultyCoinScore(0); GamePreferencesScript.SetHardDifficultyState(0); GamePreferencesScript.SetHardDifficultyHighScore(0); GamePreferencesScript.SetHardDifficultyCoinScore(0); GamePreferencesScript.SetMusicState(0); //Now we have player preferences, so set "Game Initialized" any time the user //uses this application in the future. PlayerPrefs.SetInt("Game Initialized", 1); } }
public void CheckGameStatus(int score, int coinScore, int lifeScore) { if (lifeScore < 0) { //Set Easy Difficulty Scores if (GamePreferencesScript.GetEasyDifficultyState() == 1) { int highScore = GamePreferencesScript.GetEasyDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetEasyDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetEasyDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetEasyDifficultyCoinScore(coinScore); } } //Set Medium Difficulty Scores if (GamePreferencesScript.GetMediumDifficultyState() == 1) { int highScore = GamePreferencesScript.GetMediumDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetMediumDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetMediumDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetMediumDifficultyCoinScore(coinScore); } } //Set Hard Difficulty Scores if (GamePreferencesScript.GetHardDifficultyState() == 1) { int highScore = GamePreferencesScript.GetHardDifficultyHighScore(); int coinHighScore = GamePreferencesScript.GetHardDifficultyCoinScore(); if (score > highScore) { GamePreferencesScript.SetHardDifficultyHighScore(score); } if (coinScore > coinHighScore) { GamePreferencesScript.SetHardDifficultyCoinScore(coinScore); } } gameStartedFromMainMenu = false; gameRestartedAfterPlayerDied = false; GameplayControllerScript.instance.GameOverShowPanel(score, coinScore); } else { this.score = score; this.coinScore = coinScore; this.lifeScore = lifeScore; gameRestartedAfterPlayerDied = true; gameStartedFromMainMenu = false; GameplayControllerScript.instance.PlayerDiedRestartTheGame(); } }
public void CheckGameStatus(int scores, int coinScores, int lifeScores) { if (lifeScores <= 0) { if (GamePreferencesScript.GetEasyDifficulty() == 1) { int highScore = GamePreferencesScript.GetEasyDifficultyScore(); int coin = GamePreferencesScript.GetEasyDifficultyScoreCoin(); if (scores > highScore) { GamePreferencesScript.SetEasyDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetEasyDifficultyScoreCoin(coinScores); } } if (GamePreferencesScript.GetMedDifficulty() == 1) { int highScore = GamePreferencesScript.GetMedDifficultyScore(); int coin = GamePreferencesScript.GetMedDifficultyScoreCoin(); if (scores > highScore) { GamePreferencesScript.SetMedDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetMedDifficultyScoreCoin(coinScores); } } if (GamePreferencesScript.GetHardDifficulty() == 1) { int highScore = GamePreferencesScript.GetHardDifficultyScore(); int coin = GamePreferencesScript.GetHardDifficultyScoreCoiny(); if (scores > highScore) { GamePreferencesScript.SetHardDifficultyScore(scores); } if (coinScores > coin) { GamePreferencesScript.SetHardDifficultyScoreCoin(coinScores); } } gameStartedFromMainMenu = false; gameStartedAfterPlayerDied = false; // Gameplay controller GamePlayControllerScript.instance.GameOverShowPanel(scores, coinScores); } else { this.score = scores; this.coinScore = coinScores; this.lifeScore = lifeScores; gameStartedAfterPlayerDied = true; gameStartedFromMainMenu = false; GamePlayControllerScript.instance.PlayerDiedRestartTheGame(); } }