// Start is called before the first frame update void Start() { isInvincible = false; invincibleTimer = 0; manager = GameObject.FindGameObjectWithTag("PlaySceneManager"); playScene = manager.GetComponent <GamePlayScene>(); audioSource = GetComponent <AudioSource>(); }
private GamePlayScene() { if (_instance != null) { return; } _instance = this; }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } KeyboardState prev = kboard; kboard = Keyboard.GetState(); if (scene1.Enabled) { if (kboard.IsKeyDown(Keys.Space) && prev.IsKeyUp(Keys.Space)) { this.scene1.Hide(); this.scene2.Show(); } else if (kboard.IsKeyDown(Keys.Enter) && prev.IsKeyUp(Keys.Enter)) { this.scene1.Hide(); this.scene3.Show(); } } else if (scene2.Enabled) { if (kboard.IsKeyDown(Keys.Escape) && prev.IsKeyUp(Keys.Escape)) { this.scene2.Hide(); this.scene1.Show(); } } else if (scene3.Enabled) { if (kboard.IsKeyDown(Keys.Escape) && prev.IsKeyUp(Keys.Escape)) { this.scene3.Hide(); this.scene3 = new GamePlayScene(this, scene4); Components.Add(scene3); this.scene1.Show(); } } else if (scene4.Enabled) { if (kboard.IsKeyDown(Keys.Escape) && prev.IsKeyUp(Keys.Escape)) { this.scene4.Hide(); this.scene3 = new GamePlayScene(this, scene4); Components.Add(scene3); this.scene1.Show(); } } // TODO: Add your update logic here base.Update(gameTime); }
public BrickSprite(Game game, BallSprite ballSprite, ExplosionSprite explosionSprite, Vector2 brickPos, GamePlayScene scene, String brickColor) : base(game) { this.game = game; this.currentGame = (Game1)game; this.ballSprite = ballSprite; this.explosionSprite = explosionSprite; this.spriteBatch = (SpriteBatch)game.Services.GetService(typeof(SpriteBatch)); this.brickSprite = game.Content.Load <Texture2D>(brickColor); this.brickPos = brickPos; this.scene = scene; }
/// <summary> /// Performs further custom initialization for this instance. /// </summary> /// <remarks> /// By default this method does nothing. /// </remarks> protected override void Initialize() { base.Initialize(); this.scene = (GamePlayScene)this.Owner.Scene; this.backScene = WaveServices.ScreenContextManager.FindContextByName("BackContext") .FindScene <BackgroundScene>(); this.soundManager = WaveServices.GetService <SoundManager>(); foreach (var block in this.avaibleBlocks) { this.Owner.AddChild(block.Entity); block.Entity.Enabled = false; } this.Reset(); }
/// <summary> /// 初期化処理(起動時、コンストラクタの後に1度だけ呼ばれる) /// </summary> protected override void Initialize() { // この下にロジックを記述 gameDevice = GameDevice.Instance(Content, GraphicsDevice); renderer = gameDevice.GetRenderer(); // この下にロジックを記述 renderer.LoadContent("black"); renderer.LoadContent("gyoza"); renderer.LoadContent("kamato"); renderer.LoadContent("pipo-btleffect"); renderer.LoadContent("stage"); renderer.LoadContent("white"); renderer.LoadContent("particle"); renderer.LoadContent("particleBlue"); renderer.LoadContent("EnemyBullet"); renderer.LoadContent("Cloud"); Sound sound = gameDevice.GetSound(); string filepath = ""; //after sound.LoadBGM("gameplaybgm", filepath); sound.LoadSE("shot", filepath); sound.LoadSE("die", filepath); sound.LoadSE("hit", filepath); sound.LoadSE("kill", filepath); sceneManager = new SceneManager(); IScene gamePlayScene = new GamePlayScene(); sceneManager.Add(Scene.Scene.GamePlay, gamePlayScene); sceneManager.Add(Scene.Scene.Ending, new Ending(gamePlayScene)); // この上にロジックを記述 base.Initialize(); // 親クラスの初期化処理呼び出し。絶対に消すな!! }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), spriteBatch); this.scene1 = new OpeningScene(this); this.scene2 = new InstructionsScene(this, scene1); this.scene4 = new GameOverScene(this); this.scene3 = new GamePlayScene(this, scene4); this.scene1.Show(); Components.Add(scene1); Components.Add(scene2); Components.Add(scene3); Components.Add(scene4); // TODO: use this.Content to load your game content here }
public BallSprite(Game game, GamePlayScene scene) : base(game) { this.game = game; this.scene = scene; this.spriteBatch = (SpriteBatch)game.Services.GetService(typeof(SpriteBatch)); this.ballSprite = game.Content.Load <Texture2D>("ball2"); this.ballPosition = new Vector2(game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2, game.GraphicsDevice.Viewport.Height - this.ballSprite.Height - 37); Random rnd = new Random(); int xDirection = rnd.Next(0, 2); if (xDirection == 0) { xDirection = 1; } else { xDirection = -1; } this.ballSpeed = new Vector2(xDirection * rnd.Next(MIN_SPEED, MAX_SPEED), -rnd.Next(MIN_SPEED, MAX_SPEED)); }
public VictoryLayer(GamePlayScene gameplay) : base(gameplay) { }
/// <summary> /// Handles the EntityInitialized event of the entity control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param> private void entity_EntityInitialized(object sender, EventArgs e) { this.gamePlayScene = this.entity.Scene as GamePlayScene; this.hubPanel = this.entity.Scene.EntityManager.Find<HubPanel>("HubPanel"); this.Life = 100; }
// Start is called before the first frame update void Start() { manager = GameObject.FindGameObjectWithTag("PlaySceneManager"); playScene = manager.GetComponent <GamePlayScene>(); }
public StadisticsPanel() { this.scores = 0; this.accuracy = 0; this.entity = new Entity("StadisticsPanel") .AddComponent(new Transform2D()) .AddComponent(new PanelControl(1024, 460)) .AddComponent(new PanelControlRenderer()) .AddChild(new Image(WaveContent.Assets.Textures.bg_final_score_PNG) { DrawOrder = 0.6f, }.Entity); // Score text this.scoresText = new TextBlock() { FontPath = WaveContent.Assets.Fonts.Gotham_Bold_16_ttf, Width = 450, Height = 80, Text = "<rtf Foreground=\"#FECC56\">SCORES: </rtf>" + scores, RichTextEnabled = true, HorizontalAlignment = HorizontalAlignment.Center, Margin = new Thickness(0, 200, 0, 0), }; this.entity.AddChild(this.scoresText.Entity); // Accuracy text this.accuracyText = new TextBlock() { FontPath = WaveContent.Assets.Fonts.Gotham_Bold_16_ttf, Width = 450, Height = 80, RichTextEnabled = true, Text = "<rtf Foreground=\"#FECC56\">ACCURACY: </rtf>" + accuracy + "%", HorizontalAlignment = HorizontalAlignment.Center, Margin = new Thickness(0, 280, 0, 0), }; this.entity.AddChild(this.accuracyText.Entity); // Restart button Button restart = new Button() { Text = string.Empty, IsBorder = false, BackgroundImage = WaveContent.Assets.Textures.restart_bt_PNG, PressedBackgroundImage = WaveContent.Assets.Textures.restart_bt_pressed_PNG, Margin = new Thickness(351, 382, 0, 0), }; restart.Click += (s, o) => { var currentContext = WaveServices.ScreenContextManager.CurrentContext; GamePlayScene gamePlayScene = currentContext.FindScene <GamePlayScene>(); gamePlayScene.CurrentState = GamePlayScene.States.HurryUp; SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Button); }; this.entity.AddChild(restart.Entity); // Exit button Button exit = new Button() { Text = string.Empty, IsBorder = false, BackgroundImage = WaveContent.Assets.Textures.exit_bt_PNG, PressedBackgroundImage = WaveContent.Assets.Textures.exit_bt_pressed_PNG, Margin = new Thickness(552, 382, 0, 0), }; exit.Click += (s, o) => { var currentContext = WaveServices.ScreenContextManager.CurrentContext; GamePlayScene gamePlayScene = currentContext.FindScene <GamePlayScene>(); gamePlayScene.CurrentState = GamePlayScene.States.TapToStart; SoundsManager.Instance.PlaySound(SoundsManager.SOUNDS.Button); }; this.entity.AddChild(exit.Entity); }
/// <summary> /// Handles the EntityInitialized event of the entity control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param> private void entity_EntityInitialized(object sender, EventArgs e) { this.gamePlayScene = this.entity.Scene as GamePlayScene; this.hubPanel = this.entity.Scene.EntityManager.Find <HubPanel>("HubPanel"); this.Life = 100; }